The Mystery of Whiterock Castle Wii Review

May 28, 2010 by Chris Wigham  
Filed under Nintendo Wii, Reviews

Don’t you just hate it when you’re looking for something and you’re unable to find it? Well, in The Mystery of Whiterock Castle every character that you come across seems to have this dilemma, and you’re the one that is constantly being called upon in order to gather a required batch of missing objects.

The story of The Mystery of Whiterock Castle is rather basic, though it does its job and isn’t too complex for its young target audience. Basically, you’re searching for an elusive princess, and will be doing this over 10 levels: gathering objects and then receiving clues as to where to head next.

As games go, Whiterock Castle is just about as simple as they come, which isn’t only going to strongly appeal to the young gamer, but will do to the casual player, as well. Following a snippet of text, you’re then tasked with using the Wii remote to seek out the required items before you run out of time.

Even though the clock is always ticking, this item collecting is rather relaxing, thanks in part to the beautifully drawn, static backgrounds as well as the pleasant music. It’s certainly calming and has no content that will cause an adult to hastily cover the eyes or ears of a youngster, which is obviously great as these young players are Whiterock Castle’s main target audience.

The game is played from a first person perspective and solely through the Wii remote. When you spot an object, it’s then a simple case of moving the on-screen arrow on to it and then hitting the A button to pick it up and score some points. For those items that you may not be able to see in the distance, holding the B button will equip a magnifying glass, which will aid you immensely in your item hunting.

For those who think randomly pressing the A button all over the screen will be a good manner in which to find items quickly, this is actually discouraged and you’ll be penalised with a loss of ten points if you aren’t pressing the button on the required items or on objects that can be interacted (draws, chests and more, in which items can be found inside) with.

The game may only have ten screens, though it does have cooperative and competitive multiplayer modes, as well as local leader boards. Also, the game is re-playable in the sense that items are actually placed in random spots, though its repetition and lack of levels may irk certain players.

The Mystery of Whiterock Castle is worth the buy and the download, and there’s enough here to keep the young target group happy, though for the older or more seasoned gamer, you’ve got to ask yourself a question, will such a simplistic and repetitive game be enough to hold my attention? If so, this rather unusual, attractive and pleasant WiiWare game may even do enough to appeal to you, as well.

7/10

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