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	<title>Comments on: Hotel Dusk: Room 215 DS Review</title>
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	<link>http://www.consoleob.com/reviews/hotel-dusk-room-215-ds-review/</link>
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		<title>By: Niall Macdonald</title>
		<link>http://www.consoleob.com/reviews/hotel-dusk-room-215-ds-review/comment-page-1/#comment-1909</link>
		<dc:creator>Niall Macdonald</dc:creator>
		<pubDate>Thu, 19 Jan 2012 11:31:46 +0000</pubDate>
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		<description>Thanks for reading and the comment. Having played the sequel &#039;Last Window&#039; I&#039;m inclined to agree to an extent. The way dialogue and conversation is handled in Last Window is more succinct and improves the pace of the game. However, Hotel Dusk is an interactive story first and foremost and I believe that provided the writing is good, &#039;pointless dialogue&#039; can really add to the immersion and characterisation. 999: Nine Hours, Nine Persons, Nine Doors which came out last year on DS is a prime example of this. The banter between characters and descriptions of scenes paint a richness to the game, that would not be possible graphically on the DS.</description>
		<content:encoded><![CDATA[<p>Thanks for reading and the comment. Having played the sequel &#8216;Last Window&#8217; I&#8217;m inclined to agree to an extent. The way dialogue and conversation is handled in Last Window is more succinct and improves the pace of the game. However, Hotel Dusk is an interactive story first and foremost and I believe that provided the writing is good, &#8216;pointless dialogue&#8217; can really add to the immersion and characterisation. 999: Nine Hours, Nine Persons, Nine Doors which came out last year on DS is a prime example of this. The banter between characters and descriptions of scenes paint a richness to the game, that would not be possible graphically on the DS.</p>
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		<title>By: George Cauldron</title>
		<link>http://www.consoleob.com/reviews/hotel-dusk-room-215-ds-review/comment-page-1/#comment-1905</link>
		<dc:creator>George Cauldron</dc:creator>
		<pubDate>Thu, 19 Jan 2012 00:56:22 +0000</pubDate>
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		<description>I found that the game&#039;s conversations were WAY too long winded. They go on forever and say nothing. That&#039;s just my opinion though.</description>
		<content:encoded><![CDATA[<p>I found that the game&#8217;s conversations were WAY too long winded. They go on forever and say nothing. That&#8217;s just my opinion though.</p>
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