News – Hydrophobia set for PS3 release

April 26, 2011 by  
Filed under News

Eurogamer has revealed that Hydrophobia is on its way to the PS3. But this is no mere port.

Hydrophobia Prophecy is the third incarnation of the game, which is said to have been massively overhauled, resulting in 70% of the game being brand new. It will be longer and will apparently include a more satisfying ending, which is good news as the original ending was atrocious.

Prophecy is to include all of the following major changes and tweaks:

Graphics

  • Enhanced environmental lighting throughout the game
  • High resolution textures
  • Updated video texture work
  • Hugely improved particle systems throughout the game
  • Depth of field effects implemented
  • MLAA anti-aliasing
  • Improved lighting and shadowing solutions

HydroEngine Enhancements

  • Enhanced character DripMapping technology
  • Improved reflection and refraction mapping
  • Enhancement underwater visual effects
  • Underwater depth of field effect
  • Enhanced particle system and improved performance
  • New high resolution RippleMap simulation responds to characters and objects
  • Jump distance more accurate relative to movement speed
  • Added stationary jump
  • Speed of movement through vents increased and animations improved
  • Speed of movement with MAVI increased
  • Various animations refined to provide better feedback

Narrative and Backstory

  • Scoot character remodelled
  • Scoot character recast, now played by Oliver Vaquer (GTA: Liberty City Stories, The Warriors, Law & Order)
  • Characterisation improved with remastered voice acting and additional scenes
  • Mila characters role has been enhanced with compelling new scenes
  • Storyline enhanced and completed
  • Dramatic new plot points shed light on the back story and the Prophecy of Malthus
  • New in game video communications enhance the narrative without disrupting gameplay
  • Compelling new cutscenes and dramatic twists
  • New mechanics designed around the deeper narrative
  • Hydro Kinetic powers brought into the main story
  • Dramatic new ending completes the story arc

Wading and Swimming

  • Reworked Kate’s bracing animation and responsiveness
  • Eliminated undesirable situations where the character was swept out of player control
  • Increased speed of recovery after being wiped out by water
  • Removed invasive reactionary animations after being wiped out by water

Art Direction

  • Improved environmental lighting
  • Re-designed locations add variety and drama
  • Spectacular new environments introduced
  • Reworked environmental assets

Audio

  • New and improved music tracks
  • Re-mastered audio and improved sound design
  • New SFX added to various feedback systems

Puzzles

  • Improved lock-on effect for electric cable puzzles
  • Added mini-puzzles to existing areas
  • Exclusive new environments introduce new physics based puzzles
  • Ability to manipulate floating objects to solve bouyancy based puzzles
  • New narrative based challenges

Combat and Cover Systems

  • Individual bone based enemy lock on feature (depending on difficult setting)
  • Improved aim assist functionality
  • Dynamic aim reticule adapts to different ammo types and combat behaviour
  • Destructable object system reworked for greater feedback and effectiveness
  • Greater variety of ammo earlier in the game
  • AI enhancements and performance improvements
  • Instant ammo collection features eliminates unneccessary button presses
  • Rebalanced Sonic Rounds for more effective combat
  • Reload times reduced for better combat flow

Cover System Enhancements

  • Blind fire functionality added
  • Turn corners while in cover and engage in flanking maneuvours
  • Cover animation improvements
  • More responsive and smooth cover transitions
  • All new Floating Cover system
  • Grab bouyant object to use as dynamic cover in water
  • Use floating cover on the surface or during underwater combat
  • New Climbing Combat system
  • Ability to shoot and engage in combat while climbing or hanging

Levels and Game Balance

  • Enhanced and redesigned levels
  • Exclusive new levels to explore throughout the game
  • All new mechanics, puzzles and combat added
  • Dramatic new end sequence using Hydro Kinetic abilities
  • Decrypting doors sequence shortened
  • Tutorial added for hack mini game
  • Improved feedback, waypoint design and tutorials
  • Better checkpoint design
  • Improved difficulty setting design
  • Rationalised waypoint system choice allows players to set their preference for how much hand holding they want independently of difficulty setting

Darknet

  • Contextual Dev Feedback System – bring up Dev Feedback from the pause menu at any time to comment on your experience
  • Your feedback is uploaded to Dark Energy augmented with contextual information about the gamestate
  • Dark Energy will continue to act upon gathered data from the playing community

GUI and Front End

  • Menus reworked
  • Front end menus re-designed
  • In game menus re-designed

They say that God loves a tryer, and developer Dark Energy Digital seemingly wants everyone and their dogs to love their game, with Hydophobia Pure already being a significant overhaul. Yes, this is one developer that is certainly a real tryer.

In Eurogamer’s article, the developer suggests that it’s their intention to also release this overhaul on Xbox Live Arcade as well.

Source: Eurogamer

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