News – Dead Island launch patch detailed

September 6, 2011 by  
Filed under News

A big patch is set to be released in time for Dead Island’s launch this Friday on Xbox 360 and PS3, which will address the following issues:

* Fixed map synchronization when player joins during map load.
* Fixed saving player re-spawn position when playing in co-op mode.
* Fixed occasional inability to complete sidequests in Laboratory.
* Improved enemy awareness (zombies).
* Fixed occasional bug with NPC’s hands bend (IK)
* Fixed spawning enemies in some quests after joining co-op game.
* Fixed showing locations on invisible NPCs.
* Fixed potential path blocker when quest “Knockin’ on heaven’s door” was completed before talking to Dominik during the “On the air” quest.
* Fixed displaying gather rings near some doors.
* Fixed enemy reaction to fire.
* Fixed enemies’ health and stamina bars in co-op.
* Fixed filtering of games in lobby.
* Volume of pickup’s engine has been increased.
* Fixed a number of issues causing game instability.
* Fixed the switching of maps upon player death.
* Fixed enemies unable to reach the player on some arenas.
* Thrown items cannot be picked up by co-op players for five minutes.
* Items from freshly opened containers cannot be picked up by other players for five seconds to prevent theft.
* Fixed animation glitch when trading with team members.
* More than one player can use a ladder at the same time.
* Fixed stomping execution animation when target’s attacked by a second player.
* Fixed the infinite respawning of shooting enemies.
* Fixed not hiding menu if players die inside a vehicle.
* Fixed item level calculation when playing New Game Plus.
* Added information about players requesting pause in co-op.
* Fixed A.I. animation glitch after fast-traveling or using a map portal.
* Added distinction between quest checkpoints and other types of saves.
* Fixed bug causing all inventory to disappear.
* Fixed reloading and kicking. After the clip goes in, the reload is a success.
* Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick”.
* Only “Walker” type enemies increase the extra XP of the “Combo” skill from Xian’s Survival skill tree.
* Health regeneration is disabled during grabs.
* Focus on items in shops not changing after selling or buying.
* More HP for NPCs in escort missions.
* Butcher enemies won’t spawn at all during escort missions.
* Fixed tracking after loading checkpoint.
* Increased minimum vertical distance to count a waypoint as passed for NPCs (they no longer wander back-and-forth).

Source: Eurogamer

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  • agon1zr

    I don't see a fix listed for the autosave bug. Have they even considered that none of these fixes mean a damn thing if people keep losing their game progress?

    Two times now I have played the game and when I've resumed, found myself with 3 levels of experience missing. I'm one of MANY who have encountered this very problem.

    Sure, it's nice that I won't spawn in the middle of nowhere with 10 zombies circling me, bending me over and having their way with me now, but I'd much rather spawn in a random location with all of my progress than to spawn in a saved point from 3 days earlier without any of my newly aquired weapons and XP.

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