Console Obsession My Wordpress Blog 2016-10-24T12:20:23Z Chris Wigham <![CDATA[Headmaster PlayStation VR Review]]> 2016-10-24T12:20:23Z 2016-10-24T12:20:22Z Publisher: Frame Interactive  Developer: Frame Interactive  Genre: Sports  Players: 1-6

Age Rating: 12+  Other console/handheld formats: N/A

Sometimes the simplest ideas can be the most fun, and this is definitely true in the case of gaming. There have been tons of games over the years that are genius in the way that they offer simplicity as well as extended amounts of fun, and these are the types of games that are always fun to experience with others.

Thanks to the PlayStation VR’s social screen feature, the brilliantly titled Headmaster is a fun and simple party game that can still be enjoyed and experienced with others. There’s good reason that the developer of the game has described Headmaster as the strange lovechild of Portal and Wii Sports. The simplicity of the game comes in the form of heading virtual footballs that get fired towards your head, knocking them towards a net or other objects in the environment, such as extra points and multipliers.


It’s fun to just try and improve upon a previous score.

The beauty of Headmaster is that it makes wonderful use of PlayStation VR, and it’s also a game that allows you to play completely hands-free once you are off the main menu screen. Heading the ball gives you full control as to where you want it to go, with you being able to use your forehead, the sides of your head, and even the top of your head to direct its path. There’s also the potential for powerful or more subtle shots, which is handy for when the situation calls for each different method. I never had the feeling that any misdirected balls were a result of the game itself, as it really does give you full control, with any mistakes being your fault as opposed to any serious tracking issues. The ball physics are also excellent, which makes the game as fun to watch as it is to play.

The game takes place in a heading facility in a Football Improvement Center, with all challenges taking place at night on a floodlit pitch that is ominously surrounded by barb wire and watchtowers. The game also has a sarcastic sense of humour that adds a lot of personality to the game, and here’s where the Portal inspiration comes into play. The man that runs the center speaks over a loudspeaker, and with his sharp wit and dry humour, he reminded me of GLaDOS from the Portal series. There’s also Carl, an apparently disgruntled worker who is responsible for putting together the trials you’ll face in the game, and you’ll also receive notes from him that he suggests you shouldn’t tell his boss about. The game is lots of fun by itself, but the humour makes things even more fun.

Headmaster has various challenges for you to take part in, and the slogan of the game is that improvement is mandatory. This means that the man on the other end of the loudspeaker expects you to put some effort in to each and every challenge, and you’ll have to receive at least one out of three stars to move on to the next challenge. This is one game that definitely tests your skills.

Some challenges have you heading balls towards an empty net, other challenges have you facing the silhouette of a keeper, there’s one that has you knocking balls towards a swinging piñata in order to break it, another has you directing coloured balls through coloured hoops, and there’s even some challenges that involve exploding balls, and so on. For a game with such a simple idea, Headmaster certainly has a pleasing amount of variation, and this means that the game never gets boring.

When you gather enough stars, you’ll be able to participate in an exam, and sometimes you’ll find yourself having to return to earlier challenges in order to win more stars to unlock these challenging tests. It’s a fine structure, and certainly fits very well with the improvement is mandatory slogan that the game carries, although such a system can also prove to be a barrier to slow your progress, which might be frustrating for some.


Fear the keeper!

The game also has a multiplayer mode, and while it’s fun playing in a group of up to six players and is another addictive way to play, options are really quite limited, with only a single challenge to play right now. There’s at least three others on the way though, which should help add some legs to the mode.

Visually, Headmaster looks really quite nice. With beaming floodlights, and being placed into the dark before each new challenge, I also found it to be a very atmospheric game, and the sound is excellent as well. The caw of a resident crow, the sound of the lights switching on and off, and the ball bouncing off objects makes things feel oddly lonely, with only your invisible instructor keeping you company.

Headmaster is a simple game, although it takes time to master its more intricate challenges, but whether winning or lose, this is a game that is just fun to play and is also very addictive. If you are looking for a game that shows off the capabilities of the PlayStation VR headset but is also enjoyable to play, then Headmaster may just be the game for you.




Louise Biddle <![CDATA[Ace Banana PlayStation VR Review]]> 2016-10-22T20:06:47Z 2016-10-22T20:05:19Z Publisher: Oasis Games  Developer: Time of Virtual Reality  Genre: Action  Players: 1

Age Rating: 7+  Other console/handheld formats: N/A

Ace Banana is probably one of the worst titles that I have played on the PlayStation VR. Whilst graphically the game looks appealing with its cartoonish tone, fun sounds, quirky animations and colourful characters, that appeal is soon lost thanks to the poor tracking, repetitive gameplay and the onset of repetitive strain injury thanks to the awkward use of the Move controls, which you use to control the games main weapon, a bow and arrow. If you don’t have Move controllers or would just prefer another option, you can use the DualShock controller, which admittedly does take the strain off your arms and makes for more accurate aiming and shooting, though the game is still pretty bad in terms of its gameplay.


This boss fight is mayhem! The difficulty of the game can be tiresome.

The gameplay sees you defending a bunch of cute, baby bananas against a wave of monkey enemies eager to steal them, shooting the monkeys with your bow and arrow with an array of different projectiles, from suctioncup arrowheads, shuttlecocks, frogs, hammers, hedgehogs, all of which have their own different effects and physics – the lighter the projectile you’re using, the further it will fly. Standing stationary for the most part, as they approach you the monkeys do look scarily intimidating with their huge size, and there is a pleasing variety in the monkey designs, such as boxer monkeys, clown monkeys, construction worker monkeys, monkeys on jetpacks. It’s a seemingly simple game that would appeal to kids, but unfortunately no one over the age of 12 will find any fun in this, and I wouldn’t even recommend kids under 12 play this game as the difficulty is brutal.

Monkeys come in waves and there doesn’t seem to be any rhyme or reason as to what type of monkeys make an appearance and why; the better I played, the more monkeys with better defences seemed to come onto the screen, these monkeys requiring more than one hit before they are defeated. The game has been compared to rogue games in which enemies and other elements are random, though I will assume that the games difficulty changes based on how well you are doing as that was the only time I saw a difference – the worse I did, the easier the enemy, though that’s not to say it gave me an easier time. Each hit sees your score increasing, with there also being combos that will increase your score further.

Every 5 waves you then have to face a boss who is determined to steal all of your bananas, and the bosses are particularly gruelling. The first boss took a mammoth amount of hits before it was defeated and the second boss can only be described as a mess – there was no pattern to this bosses attacks, and after this boss, that appears at Wave 10, I gave up on the game.

The first and probably most major problem I experienced in this game was the tracking. The area that the game takes place in is positioned at a rather weird angle; instead of having you face towards where all the action takes place, you are facing more towards the right. Many times I would press the Options button on the controller to try and centre the image, more times than should be necessary, though despite doing this, and despite me trying to look towards the camera and aiming the controller towards the camera to try and fix the tracking, because of this weird angle, when any monkeys came out from my left side, I found myself looking away from the camera and a lot of the time the camera would not pick up the controller, making the bow and arrow useless. Pressing the Options button also prepositions your bow and arrow which can annoyingly obstruct your view.


Tracking can be very finicky, as can the controls, leading to quite the frustration; the angle is awkward in that you don’t feel centred, and the camera will lose track of the controller as you turn away, which you need to do when monkeys come at you from all angles.

In the game pressing the R1 button and aiming at a yellow circle will also allow you to grapple to different sections of the area – there are 3 places in the area where there are banana patches that you have to defend, one on the ground, one in the middle slightly higher up, and one further up in the air, and aiming at these sections using the R1 button will allow you to hook and grapple towards them. However, when aiming at these circles, it didn’t register quickly enough that you want to hook and grapple there, and this is especially infuriating when you are facing a boss but cannot get to a banana patch in time to defend it because the hooking won’t register. The aiming in the game is also finicky – even when the cursor is on the monkey and turns red, meaning you will land a hit, the projectile will either bounce off them or go right over their heads. Needless to say, what is supposed to be a fun and simple game becomes something all the more infuriating the more you play.

The bosses that you face are also brutal. There is no life bar that shows how many hits you have to go until the boss is defeated, instead you have to look for signs of how close you are to defeating a boss by seeing how they are acting. For example, the first monkey boss you encounter is in a robot, and the more you hit it, the more it starts to go haywire until eventually it explodes. However, the enjoyment is diminished because you feel you are hitting the boss so many times, and yet it just keeps going – the boss fights are overly long, and the difficulty is raised to maximum from only the second boss. As mentioned, I did give up after this one as it left me feeling cheated. The second boss has you facing a ninja monkey that uses deception to fool you, by creating multiple versions of itself with you needing to find and hit the correct one. What makes this boss particularly gruelling is the fact that there is so much happening on-screen that you quickly lose track of what is actually going on. Not only do you face the boss and multiple versions of it, but suddenly you’ll find yourself up against gigantic monkeys and also the same monkeys that you have been defeating throughout the game thus far, as this boss calls on them for help. The action is overly frantic and after a particularly drawn out battle with the first boss, the difficulty level of the second boss is rather overwhelming to say the least.


There’s a pleasing variety in the style of monkeys and projectiles you can use, each with their own little quirks. The game has personality.

What makes the game even more frustrating is the fact that there is no save feature, and there aren’t any checkpoints, so if you lose during a boss or wave, you have to start all over again, a choice made to pad out the length of the game and as an excuse for some sort of ‘replayability’. Ace Banana is also a very repetitive game, with the waves and boss fights taking place all in one jungle-esque area, and there’s only so many times you can aim and shoot a bow and arrow before it quickly becomes tedious – if using Move controllers, prepare for some very achy arms. Currently the game also lacks any multiplayer, but there is a 4 player co-operative multiplayer mode in the works, which will hopefully make things a lot easier.

Ace Banana is an example of a game that is hoping you will overlook the flaws because of the pretty 3D effects of the cute monkeys and vibrant environment, though with much better games available for the VR it needed to offer so much more than it does. Repetitive gameplay and poor tracking, frustrating bosses, even menus that are confusing to navigate and a complete lack of saves or checkpoints just makes this game feel cheap. The graphics are cute, and any blurriness that is prevalent in more realistic-looking games is diminished a lot, making this one of the better looking games on the VR. There is a pleasing variety in the projectiles you can use and in the design of the monkeys, and I like that the game seemingly adjusts depending on how well you are playing, but after a lot frustration with the gameplay, and with such a high difficulty level, the cons far outweigh the pros and I wouldn’t even recommend this game for kids.




Chris Wigham <![CDATA[News – Dangerous Golf developer reveals Lethal VR]]> 2016-10-21T09:24:26Z 2016-10-21T09:20:54Z Three Fields Entertainment’s next game has you shooting it out in VR as an FBI Recruit in training, with 31 challenges, some of which are inspired by famous scenes from films over the years. The game will be released for PlayStation VR, and it also will have PlayStation Move support.

You’ll be getting to grips with handguns, submachine guns, as well as knives and throwing stars, and dual wielding is a possibility. It’s seemingly a game that wants you to keep on attempting to improve upon your scores as well, with the potential for a Lethal rating. You’ll have to be quick on the draw, accurate with your aim, as well as consistent to truly do well in each of the game’s challenges.

As you progress through the game, you’ll unlock bonus challenges. These challenges allow you to wield weapons inspired by famous weapons from films. Amongst these weapons is a gold handgun inspired by the one seen in Bond film The Man with the Golden Gun, an automatic pistol inspired by cyborg police officer Robocop’s weapon of choice, and throwing stars inspired by Kill Bill.

Lethal VR is due for release first for HTC Vive on November 8th, although a PlayStation VR version will also be released before 2016 is over and done with. Team17 will be responsible for publishing the game.



Chris Wigham <![CDATA[News – Red Dead Redemption 2 trailer reveals beautiful world]]> 2016-10-21T08:40:24Z 2016-10-21T08:35:45Z Rockstar have released the very first trailer for the recently revealed Red Dead Redemption 2, and it’s looking absolutely gorgeous.

The short trailer doesn’t reveal much as to what to expect from the open-world Cowboy game itself, but it’s a tantalising teaser all the same.

Red Dead Redemption 2 is due for release in autumn next year on PS4 and Xbox One.



Chris Wigham <![CDATA[News – The Nintendo Switch is Nintendo’s next console]]> 2016-10-20T15:00:29Z 2016-10-20T14:49:29Z As rumored, Nintendo’s next console is a console/handheld hybrid that makes use of cartridges. It is also powered by Nvidia’s custom Tegra processor.

The console was previously going under the name of the Nintendo NX, although the official title is the Nintendo Switch.

How does the new console work? When you are playing on a TV, the Switch sits in a dock, and this dock connects to the TV. When you remove the Switch from the dock, however, it immediately transitions into handheld mode, which means that you can take your games anywhere. The system also features a stand. More below.


The handheld experience is bolstered by a HD screen, and so called Joy-Con controllers detach from the sides of the traditional-style base controller and can then be slotted into the system itself, which allows for handheld controls. For extra convenience, you can also detach the Joy-Con controllers in handheld mode, which will be handy for certain situations. A separate Switch Pro Controller will also be released for the console for when playing on your TV also. Finally, you’ll be able to bring your own Switch together with others, which will allow for local multiplayer on multiple screens. As for when you are playing on a single screen in two-players, you can make use of the Joy-Con controllers, with one controller for each player.

In the below trailer, a brand new Mario game, Skyrim: Definitive Edition, The Legend of Zelda: Breath of the Wild, and NBA 2K17 are shown off. There’s also suggestions that updated versions of Mario Kart 8 and Splatoon are on the way.

As already confirmed, the Nintendo Switch is due for release in March next year.




Chris Wigham <![CDATA[Mantis Burn Racing PS4 Review]]> 2016-10-19T18:55:18Z 2016-10-19T18:54:05Z Publisher: VooFoo Studios Developer: VooFoo Studios  Genre: Racing  Players: 1-8  

Age Rating: 3+ Other console/handheld formats: Xbox One

The top down racer has had a number of much cherished and famous titles. Games such as Micro Machines, Super Sprint, Super Skidmarks, and Mashed have been popular choices in the genre, and it’s good to see similar games still being released every now and then. Mantis Burn Racing is one such game, and it’s a lovely little racer that has so much going for it.

Firstly, the vehicle handling in the game is absolutely excellent, and because of this, this is one of those games that handles like a dream come true. The mini vehicles drift around corners in amazing slides, and sometimes you don’t even have to touch the brakes to initiate such a drift. Drifting and jumping also fills up your boost meter, which then allows your car to get a quick burst of speed. There’s major satisfaction to be found in seeing the cars swinging around bends as well as hitting big bumps in the road and then ending up with their wheels very much above the ground.


Visually, while being somewhat short of stunning, the game is attractive enough. It has also been confirmed that the game will make use of the PlayStation 4 Pro’s extra processing power, which means that the game will look superior running on the upgraded console.

The game also has plenty of pick up and play appeal, although with light, medium and heavy vehicles available, you do have to get used to the different weight classes, with each one feeling distinct. The above mentioned drifting is also something that needs to be mastered if you want to be truly competitive as well as to post impressive lap times on certain tracks. It’s certainly the type of racing game that will appeal to a lot of different people.

With seven seasons to work through, Mantis Burn Racing also has a rather big career mode, which starts out easy enough, although the AI does get steadily more competitive as you work your way through events. There are rookie, pro and veteran divisions for you to play through, with many events for you to participate in. These events include races, sprint racing, and time trials, which many will of course be familiar with, while accumulator, overtake, and knockout events add some spice to proceedings. Accumulator has you accumulating more points based on the position you are currently in, with the first to 10,000 points being the winner. Overtake has you overtaking as many vehicles as possible, and knockout events has the vehicle in final position being eliminated at the end of each lap.

Each event in the career mode has challenges, and completing each challenge will earn you gears, and winning the race will also earn you some, with the potential to win up to six gears in each event. These gears are essential, as you need a certain amount of them to unlock the final race in each season. As for the challenges, these include drifting for a certain distance, beating a specific lap time, reaching a particular top speed, destroying a certain amount of objects on the track, and so on. It’s an interesting progression system, and one that works very well.

When playing the career mode, you are also able to purchase new vehicles with your prize money, and can also fit your existing ones with upgrades. Said upgrades are unlocked during the career, with the potential for engine, gear, boost, and tyre upgrades. When you have fitted enough upgrades to one of your vehicles, you are then able to pay to level it up, which not only gives the vehicle a stat boost but a new look as well. You are then able to add additional upgrades to the vehicle.

Mantis Burn Racing also has some relatively memorable tracks, which are built for high speeds as well as skilful drifting, and are themed around city, desert and industrial environments. With few track themes as well as being limited to eight of them to choose from, it’s a shame that there isn’t a few more of them though. Reversed tracks are an option however, which does add at least some variation.


A lot of the tracks have sneaky shortcuts for you to find and make use of.

The loading times are also overly lengthy at the moment, so I’m hoping that these will be sorted out in a future patch.  The waiting times between each event is just too long right now and does need improvement, but I will say that the loading times that you have to endure are more than worth it; the game really is so much fun to play when racing on each track.

The career mode is large enough by itself, but there are also plenty of options in multiplayer as well. Not only does the game feature online multiplayer for up to eight players, but, pleasingly, there’s also a four player split screen option. As multiplayer is where the game is obviously at its most competitive, there’s certainly plenty to satisfy everyone here.

Mantis Burn Racing is a hugely satisfying game, and it’s so pleasing to play a top down racing game that deserves to be mentioned in the same breath as the likes of Micro Machines. While more tracks and variation in the environments would have been welcome, and faster loading times would make things feel more immediate, the game otherwise handles superbly and is delightfully smooth and simple to play, with a gratifying career mode as well as local and online multiplayer options for you to delve in to. This is one game that deserves to build a large fan base over time.




Chris Wigham <![CDATA[News – Be afraid! Amnesia Collection coming to PS4]]> 2016-10-19T17:41:55Z 2016-10-19T17:38:10Z Amnesia is a psychological horror series that many console-only owners might have heard of, but it’s also one that has remained exclusive to the PC. Well, that’s until now.

The Amnesia Collection is due for release on the PS4, and it will be comprised of Amnesia: The Dark Descent, Amnesia: Justine, and Amnesia: A Machine for Pigs. Yes, that’s the lot of them, which means that this is a complete collection.

The Collection will be available to download from November 22nd, priced at £23.99. If you are a PlayStation Plus subscriber, however, you’ll be able to purchase the collection for the reduced price of £17.99.



Chris Wigham <![CDATA[RIDE 2 PS4 Review]]> 2016-10-18T17:05:59Z 2016-10-18T17:05:59Z Publisher: Milestone  Developer: Milestone  Genre: Racing  Players: 1-8  

Age Rating: 3+ Other console/handheld formats: Xbox One

Compared to simulation racing games that involve racing cars, simulation games that feature motorcycles are a different thing entirely. Being good at car racing simulations doesn’t necessarily mean that you are going to be good at motorcycle simulations, as you really do have to alter your mindset.

I must admit that I haven’t played many motorcycle racing simulation games over the year, so I certainly found myself having to alter my mindset when playing RIDE 2, remembering that I’m on a powerful bike as opposed to in a racing car. On a bike, turning is completely different in comparison to a car, and I did find myself tumbling off my machine time and time again at first, an event that can be as funny as it is frustrating.


There’s a nice variety of tracks, and the game does have a pleasing amount of content.

To be fair to the game, it does try to be welcoming to new players who are still wet behind the ears, well in the way that it offers assists it does, in any case. There are a lot of settings to alter, which includes toggling brake assist on and off, deciding if you want a single button to operate both brakes or two buttons for added realism, with a different button for each individual brake. There’s also a rewind feature, which is handy for when you, say, botch a turn and crash into a barrier or fall off your bike after a collision with an opponent. Turn off all these options if you dare, as the game does then turn into a simulation that truly tests your skills.

With all assists turned off, RIDE 2 does have excellent handling if you can tame its many bikes though. It really does feel as if you are in complete control of your vehicle at all times, and Milestone have obviously put a lot of effort into how the game handles. With a superb sensation of speed, RIDE 2 could definitely be called a thrill ride as well, particularly with the faster bikes.

It’s just a shame that there’s no proper tutorial mode. Yes, the game informs you of the controls when you first boot it up, but other than that, there’s no actual explanation as to how to get the best out of riding your bike. This definitely makes the game seem all the less welcoming to newcomers, and the lack of instructions might even be enough to turn some players away. The game definitely needed to tutor you better about the more technical side of motorcycle racing.

The AI are also a bunch of cheats, and this is where the game falters the most. I don’t know how many times I was speeding along straights, and then all of a sudden a pack of bikes would fly by me. It can be a frustrating enough game to get to grips with without the superhuman AI also adding to the problems that you have to deal with. The game really does need a patch to sort this out.

Returning to better things, the number of many things in the game has been considerably bumped up over the original game. Firstly, if you are a fan of motorbikes, with 174 of them included in the game, RIDE 2 has an exhaustive number of them. There’s also over 30 tracks and 11 gameplay modes, which means that this is a game that offers fantastic value for money, if nothing else.

With over 300 events, the World Tour mode is also huge. Events are split into four different categories, and you’ll also be upgrading your bikes with your prize money. Progression through the World Tour will also unlock Invitational events as well as championships, which makes the game feel very rewarding. The World Tour mode is definitely going to have many players racing for a long time.


You really do have to put the work in, although the dodgy AI will stop you in your tracks all too often.

Multiplayer options allow you to play in both split screen as well as online. Sadly, the online mode seems to have a very small community right now, and despite a number of attempts, I was unable to find any games. Hopefully the community will grow over time. As for the split screen option, it’s great to see such an option in the game, as this is one that is regularly ignored in this day and age.

The visuals of the game are also excellent, particularly with the detailed bike models, which will have motorcycle fans drooling over them. The backdrops aren’t quite as detailed, although they still look more than decent enough as you race through them at terrifying speeds.

RIDE 2 is an impressive but flawed sequel that has quite a lot going for it, although it’s also a tough simulation that only glosses over the basic controls as opposed to being more thorough with how a motorbike should be handled during different situations, and this is at odds with the amount of assists that can be tinkered with in the game’s options. The AI of the game is also annoyingly good, which makes racing against them frustrating at times, and you’ll feel cheated time and time again. With how the bikes handle, this is definitely an excellent simulation, and one with a comprehensive amount of options, but it’s also a game that requires plenty of practice and patience to get the most out of it. Many will find it difficult to look past the game’s flaws though.




Chris Wigham <![CDATA[News – Red Dead Redemption 2 confirmed]]> 2016-10-18T14:41:02Z 2016-10-18T14:41:02Z Rockstar have been teasing the game over the past few days, although it’s now official, Red Dead Redemption 2 is on its way to PS4 and Xbox One.

Little is currently known about the sequel, although Rockstar have said that the game will be released autumn next year and will have a vast and atmospheric world. A brand new online multiplayer experience has also been promised.

More will hopefully be known about the game when the first trailer is released into the Wild West on Thursday.



Louise Biddle <![CDATA[Job Simulator PlayStation VR Review]]> 2016-10-16T22:22:22Z 2016-10-16T18:43:21Z Publisher: Owlchemy Labs  Developer: Owlchemy Labs  Genre: Simulator  Players: 1  

Age Rating: 12+ Other console/handheld formats: N/A

Simulator games have become notorious in recent years, with the likes of Goat Simulator, Baking Simulator and Surgeon Simulator, amongst others, morphing the genre into quite a kitsch category. Along with them is the much more in-depth Job Simulator, which makes use of the PlayStation VR.

Taking place in a world run by robots resembling floating CRT monitors, you start in a job museum where you are given 4 jobs to choose from, which includes Office Worker, Store Clerk, Gourmet Chef and Auto Mechanic, of which my favourites are Office Worker and Store Clerk. Choosing one, you are then teleported to your chosen job that mostly consists of you standing stationary whilst using either the PlayStation 4 controller or 2 Move controllers, that represent your hands on-screen, to mess about with your environment. In this game it is recommended that you use the motion controllers as it makes the experience that much more immersive, even though you will find that you will only be using one hand most of the time.


Fix cars, or be like a real mechanic and don’t! It’s up to you.

As each game progresses, you are given simple tasks to complete, or you can choose to do whatever you like at your own pace and be a bit experimental. The tasks are shown on a big floating monitor accompanied by your CRT boss and these include such things as having you drink and chat with your colleagues at the water cooler, eating a doughnut, shredding evidence, hiring and firing employees, using a computer, making yourself some coffee, preparing meals, fixing cars and serving customers.

My favourite of all the games is definitely the Office Worker – you are in a little cubicle and it is in this game where there are lots of little touches that really enhance the experience. There’s a Magic 8 Ball you can pick up and shake, which will tell you if you are hired or fired, there’s a version of Flappy Bird that you can play on the computer, you can eat rotten doughnuts and throw up everywhere, you can print off letters and notes, play around with your photocopier, pick up the clock that has an amusing message on the back. You can throw things at the CRT monitors in other cubicles and they will look at you and say something amusing. In such a small environment there is a lot for you to mess with that the other games don’t seem to capture, with them mostly feeling linear in comparison. The Auto Mechanic is my least favourite game as it has you only standing there and fixing one car after another, and this game unfortunately feels the longest and the one that became a bit of a chore to play, becoming repetitive very quickly.

The Store Clerk is my second favourite to play as here there is also a lot for you to play with, such as the fireworks that are on sale, and a little robot you can control to move around the shop and clean up any spills. You can make customers Slushies and enlarge them on a Jumbo machine – you can enlarge anything on the Jumbo machine –  you can make hotdogs, scratch off lottery tickets, create a small display. Mostly you’ll be serving customers, picking up and scanning the items that they want and then packing them away into a bag. You’ll be serving underage customers who want fireworks and will be held up by a bandit CRT monitor who has an obsession with cheese. Another nice little touch I found here is that, if a monitor is wearing eyeglasses, you can take them and put them on yourself. It obstructs the view, but it is still a nice touch for you to discover. Job Simulator encourages you to be experimental and whilst there isn’t a lot for you to discover, there are some nice little touches here and there that will make your exploring feel worth it.


You can overcharge customers and they never notice…

Lastly you’ll become a Gourmet Chef, serving customers again, but also getting the chance to star in TV when film crews come in and want to record you for a show, including one with a Gordon Ramsey-like robot who throws insults at you as you cook. You can experiment here with food, making whatever you would like using a combination of a microwave, grill, toaster and a blender. In all the games you are free to drink whatever fluid is knocking about, and you can eat whatever food is available to you. You can also pick up anything that isn’t glued down and can throw them, examine them, shake them, toss them at your boss – anything.

Each game has its own little quirks, but three out of four of the games do feel very linear. Some of the games could have done with a bit more humour and it would have been nice to see more consequences for your actions, such as customers complaining about your food or getting in trouble with your boss for slacking on your tasks; in Store Clerk there is a CCTV camera that could have been made better use of – you are told to keep an eye on it, though there are no consequences for not doing so. Job Simulator is certainly an enjoyable game – I played the entire game in one sitting I found it that immersive, thanks to the VR – though I feel it doesn’t quite make full use of the controls and VR, and I feel the game could have been extended with more tasks. Mostly it is a game that has been created to show off some of what the VR can do and what it can do is very impressive – I felt like I was in an entirely different world and it is very easy to forget that you are still in the real world. Thanks to the VR’s 3D effects I did feel as though I was stood in a cubicle and behind a shop counter, and I felt I could reach out and touch the small cars that came into the garage or slap the cheeky customers around the face. I even attempted to walk over to places that shouldn’t have been reachable and managed to at least get through to the next cubicle in Office Worker.

Tracking-wise, there were few problems with the camera tracking my hands, at least while I was facing the camera. Sometimes I was caught up in the moment, exploring, and would turn away from the camera, only for the on-screen hands to turn transparent, meaning they were out of the play area and couldn’t be used. The sunlight also caused a bit of tracking problems (closing the curtains solved it), though for the most part I could easily manoeuvre about and pick up objects without any problems, and what tracking issues I did experience wasn’t enough to break my immersion.


You can make whatever meal you want here, and eat the lot without gaining a pound! If only real life was the same.

Graphically Job Simulator has a cartoonish style, with simple, vibrant colours and layout and small, contained environments. The graphics suit the tone of the game well and other characters that you come across all have their own unique style that compliments their personality. The voice acting is decent and adds to the characterisation, with a quirky voice-over explaining to you certain aspects of what humans actually do in that same environment.

There are trophies that can be collected, though I didn’t find any other collectables in the game, though once you have completed all the jobs, you can then choose a job and what task to start at, though this seems unnecessary considering the length of each game is fairly short and anyone playing through again would surely prefer to start from the beginning rather than midway through.

Whilst there are other games that can really show off what the VR is capable off, Job Simulator shows off very well how a game controls. The environments are 3D and I did find myself wishing I could take a stroll around the shop or look around the office, though even standing still with lots to interact with around me was just as amusing, and as someone who experiences motion sickness with games that require forward movement, Job Simulator allowed me to enjoy a 3D environment and interaction whilst standing still. It could have done with more amusing moments and consequences for your actions, though Job Simulator is still enjoyable nonetheless.

This is a game I would recommend for those who aren’t looking for an over-the-top experience and who would prefer a game with a simple gameplay style in which you are merely looking around and interacting with the environment as opposed to a game with high-octane action and camera movement. Job Simulator is also definitely a game for those who are new to the VR and would prefer being eased into this new technology as opposed to diving right in.