Console Obsession My Wordpress Blog 2016-05-03T06:31:38Z http://www.consoleob.com/feed/atom/ Chris Wigham <![CDATA[SUPERHOT Xbox One Review]]> http://www.consoleob.com/?p=24515 2016-05-03T06:31:38Z 2016-05-02T19:50:34Z Publisher: SUPERHOT Team  Developer: SUPERHOT Team  Genre: FPS/Strategy  

Players: 1  Age Rating: 12+  Other console/handheld formats: N/A


SUPERHOT is one of those games that sits in a group of deceiving games that are a lot more than meets the eye. You’d be completely forgiven if you were to think that the game is just an ordinary FPS with shooting and melee attacks, as that’s exactly what the game first appears to be. The truth is that SUPERHOT is so much more than that, and it’s a highly unusual game that also takes inspiration from genres outside of the FPS. You can only truly tell the difference when you see the game in its stop and start motion.

SUPERHOT’s campaign is wrapped around a rather bizarre story that is largely told through text chat. The parts you control are actually meant to be a game, but it’s a game that you aren’t meant to be playing. The story is intriguing enough and rarely interrupts the game for too long, although it does come across as a little confusing at times. SUPERHOT’s best storytelling is definitely the tales you tell when playing the game for yourself, particularly as there’s nothing else quite like it.

So, in what way does SUPERHOT differ from the average FPS? Well, firstly, time only moves when you do, which means that keeping still results in your enemies pausing in their actions as well. This changes the FPS in a way that it actually feels very much unlike an FPS, with certain things about the game creating a feeling more in line with puzzle and strategy games. In some ways, the game even feels turn-based, which means that this is far from a typical FPS, and if you try and play this like Call of Duty, well, just don’t expect to be able to get anywhere very fast. Instead, this is a game that requires caution and for you to slowly check every possible corner, as missing an enemy can easily result in your doom.

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The game has a jump button, which is helpful during certain situations.

When shots are fired, red tracer lines indicate the path of the bullet, which allows you to pause the action and then decide how best to deal with the incoming threat. Having bullets whizzing past your ear, knowing that your avoidance strategy worked or that you have just had a bit of luck are moments that get the adrenaline pumping, particularly as taking a single bullet always spells your end, forcing a complete restart of the current level. Even when you stop moving, bullets continue to move through the air in slow motion, although if you move too fast, they then fly through the air at a normal, more dangerous speed. As for firing your own gun, there’s satisfaction to be found in predicting an enemy’s movement, and getting your bullet to smash into his body. It’s electing what to do or not what not to do during your stationary moments that makes the game feel like a puzzle and strategy game, and also like no FPS you have ever played before.

The levels are often laid out in a way in which there’s no clear strategy as to how to complete them, and you are given enough freedom to work out your own means, utilising everything that the game gives you. You might find an object to throw at your enemy to stun them and to knock their gun out of their hands, and then coolly snatch the firearm out of mid air. If available, you might opt to go for a katana, use the stop/start mechanics to your advantage and slice an incoming bullet in two, and then continue to chop the intended shooter in half. It’s even possible to try and save some ammo by getting enemies to shoot out windows or to strategically manipulate them into the path of friendly bullets if you so wish, or to toss your empty gun at an enemy and then rearm yourself with their airborne weapon. Guns are very limited in their ammo, so the game is all about making each and every bullet count, and then hopefully finding another firearm once the ammo of your current weapon is spent.

Guns include handguns, machine guns and shotguns. As each enemy only takes a single shot to kill, the guns here show their differences in the amount of area coverage when fired with the handgun only firing off a single bullet at a time, while the shotgun fires off an impressive spread, which can potentially kill a number of enemies at once if you are able to line your shot up accurately enough. As for the machine gun, this allows you to fire off a barrage of bullets, allowing you an even better spread and to spray the gunfire in different directions with each press of the trigger. With all the latter said, all guns in SUPERHOT are an attractive thing to arm yourself with, although shotguns and machine guns are the most precious methods to help you succeed.

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Fortunately, you can tell where enemies are going to appear. A red glow indicates their arrival.

SUPERHOT’s only enemies are the Red Guys, who are just as red as the name suggests. Like a lot of other things in the game world, they also smash up when shot. In fact, the violence here is actually bloodless, but you still get plenty of gratifying feedback from the Red Guys deaths, smashing up like glass in the way that they do when a bullet makes contact with them. The game could definitely be described as a smashing good time.

When you are able to kill all the enemies and complete a level, the game shows a replay, but as opposed to when you are actually playing, the replays actually show how things pan out at a normal speed. It’s an excellent inclusion, and you soon come to learn that SUPERHOT is a game that can make anyone look like Neo from the Matrix or Chow Yun Fat in any John Woo film. Even though you know that you have completed the level using time-based control and probably through careful planning and, perhaps, a bit of luck, the replays often display what appears to be superhuman reactions, and are just tremendously satisfying to view, particularly after a tough time in a stage which resulted in you having to restart a number of times.

SUPERHOT’s brief campaign varies things enough to make each level feel unique, and it also has to be said that many of them can only be completed through trial and error. Some won’t like this approach, but others will enjoy the experimentation, and will be immensely satisfied when they finally complete one of the more difficult levels. The game can undoubtedly feel very frustrating at times, but it’s never anything less than satisfying when things do eventually go according to plan, and then witnessing your much earned and glorious success on the replay.

Back to the brevity of the campaign, and it’s a shame that it can be completed in under two hours. This is easier to forgive when two further modes are unlocked following the completion of the campaign though. The Endless mode has you taking on an infinite amount of enemies and surviving for as long as possible, and there are also unlockable variations, which includes killing as many enemies as possible in a single minute. The Challenge mode, on the other hand, is exactly as the title suggests. Challenges include playing a stage with only a katana or your fists, and there’s also speedruns, amongst other options. There’s also hard and impossible challenge options which has enemy bullets moving faster, and enemies taking five hits to kill. The Endless and Challenge modes are very worthwhile extras, but in regard to the Endless mode and speedruns in particular, it’s a shame that there’s no online leaderboards to see how your own times and kill numbers compare to the records set by others.

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I would mention Hotswitch, but I think that’s a feature worth discovering for yourself.

Visually, SUPERHOT can certainly be described as highly unusual. The game looks rather basic, but it’s also very striking as well. The Red Guys stand out in the white, clinical looking environments, as do the red tracer lines of the bullets, as well as the black bullets, weapons and objects. It’s a very stylish looking game, which is very fitting as SUPERHOT’s gameplay ideas are also amazingly slick.

SUPERHOT is one of those games that reminds me just how precious indie developers are in the current gaming climate. It’s a very inventive game with ideas that work wonderfully well, changing the way in which an FPS is ordinarily played in major and clever ways, and the game is just as satisfying as it is slick. Some may not take to the trial and error and often frustrating nature of the game, and it’s sad that the campaign is so brief and that the game lacks any form of leaderboards, but, for people that take to the game, everything else will very likely work like a dream; a surreal dream involving people made out of red glass, and spectacular shootouts that result in them being smashed into a million pieces.


8/10


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Chris Wigham <![CDATA[DiRT Rally Xbox One Review]]> http://www.consoleob.com/?p=24500 2016-04-29T17:33:06Z 2016-04-29T17:33:06Z Publisher: Codemasters  Developer: Codemasters  Genre: Racing  

Players: 1-4  Age Rating: 3+  Other console/handheld formats: PS4


I pity those who go into DiRT Rally expecting the game to control just like another DiRT game. If you don’t already know, I should warn you now, this is a raw simulator – the vehicle handling requires lots of practice, patience and concentration, and a rewind feature is nowhere to be found. Yes, this game is Codemasters’ first racing simulation in quite some time, although it’s definitely the trickiest one they have ever made, which quickly resulted in the game being branded the Dark Souls of racing games when the game was initially released in early access on PC.

As DiRT Rally isn’t an easy ride, there’s no instant gratification to be found here. At least in this console version, Codemasters have added in 21 instructional videos, which attempt to give you some sort of idea as to what to expect, although if you watch these before playing the game, it might just make things seem all the more intimidating than what they already are. I do feel that a driving school feature may have been all the more welcome, as the videos just overwhelm you with the accompanying voiceover attempting to get you to understand the different driving techniques as well as the strengths and weaknesses of a rally car. At least with a driving school feature, it would have allowed you to get to grips with the car at the same time as being schooled. With that said, the videos are in-depth and helpful enough, but a driving school feature would have been much more appreciated.

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Visually, the game isn’t the best looking racer out there, but it’s still attractive enough, and the speed of the game is more than a fair trade-off for anything else.

Previous games in the DiRT series were a hybrid of arcade and simulation, but the only thing to be found here is a brutal simulation that doesn’t welcome you with open arms. That’s not the only change with the latest DiRT game though, as, like the Colin McRae games of old, the main focus of the game is the rallying, and thankfully the extreme presentation of DiRT 2, which seemed to be pandering towards loud American teenagers, is nowhere to be found. Has the game managed to avoid the word dude entirely? Unfortunately not, as there’s one mention of the word that pops up on the loading screens from time to time.

With traction and stability control, DiRT Rally does feature handling assists, although they don’t help out as much as they do in some other driving games. They’re a good starting point, but you’ll still find yourself hitting ditches, rolling down steep banks, slamming into trees and rocks, and everything else that you are meant to be avoiding at first. The car may look like a crumpled up bag of crisps at the end of a stage, but hopefully you would have learnt something as well. Yes, the game is tough, but sometimes tough love can be a good thing. Even when I was struggling to get to grips with the game I could tell that there was an excellent handling model in there, and one that obviously was born out of lots of tinkering and research. I’m also happy to say that the game plays perfectly well on a controller, although a steering wheel is still the best manner in which to experience its thrilling driving.

The game certainly captures the thrill of rallying and racing against the clock, and you really do have to listen to your co-driver to know what lies ahead of you. It’s also helpful for your brain to work as fast as your hands, as this is definitely a game that requires steely concentration and quick reactions. As the game runs at a very consistent 60fps, the speed of the real life motorsport has also been triumphantly captured as well. It’s nail-biting stuff, it really is.

DiRT Rally features six locations, with over 70 rally stages spanning across Wales, Germany, Monaco, Finland, Sweden and Greece. The varied locations gives you differing terrain to deal with, and just when you’ve got used to the gravel, tarmac and mud of the likes of Wales, Finland and Germany, snow and ice are thrown into the equation in Sweden and Monaco. There’s also rain and night driving to contend with; the latter of which is absolutely terrifying. You really do have to understand the language of rally driving to get the most out of the game, or at least try your best to understand it.

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DiRT Rally features cars from both the past and present. There’s over 40 of them in all, spread across various classes.

The career mode has you purchasing cars and hiring staff to repair your car, and, as your team gets more to grips with a vehicle, you’ll unlock upgrades. You can take part in rallies, and limited options in rally cross (against AI or other players) and hill climb events, although you’ll have to own at least one car for each event in order to participate. At least in the way of earning money and purchasing new cars, the career mode can actually be a bit of a grind, particularly as the driving itself already requires so much work and commitment. Still, at least there’s multiple ways to earn cash, which includes taking part in monthly, weekly and daily challenges; each of which have their own online leaderboards. The difficulty of the rest of the game has also found its way into the career mode, as restarts are not encouraged, and you’ll lose $1000 for the first five times that you restart a stage. Other than the grind of the vehicle purchasing and the rally cross and hill climb events feeling rather limited (the focus being on the rallying), the no frills approach of the career mode is appreciated.

DiRT Rally is an uncompromising racing simulation if ever there was one, and it’s also a very, very good one. Speeding along through countryside, knowing that one mistake could cost you dearly is a thrilling feeling, but also one that will put many on the edge of their seats. It’s a game that is as frustrating as it is satisfying and thus won’t be for everyone, but if you are the type of person that will stick with it, it’s also one that is well worth all the time and commitment that it asks of you.


8/10


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Chris Wigham <![CDATA[News – Rocketbirds 2: Evolution cracks out of its egg, now available to buy]]> http://www.consoleob.com/?p=24496 2016-04-27T12:19:11Z 2016-04-27T12:17:11Z Action/platform game Rocketbirds 2: Evolution is now available to purchase on PS4 and Vita. If you are wondering if the game is your thing or not, well, why not take a look at the launch trailer below? If it helps out at all, how do you feel about a cartoon, gun-toting chicken? We’ll also have a review of the game soon.

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Chris Wigham <![CDATA[News – Nintendo’s NX console coming next year, Zelda delayed]]> http://www.consoleob.com/?p=24488 2016-04-27T09:03:36Z 2016-04-27T08:58:02Z It was rumoured to be launching later this year, and in time for Christmas, but now Nintendo have poured cold water on these rumours with the announcement that the console, which is currently going under the name NX, will have a global launch in the March of next year instead.

Despite the announcement, we still mostly remain in the dark as to what to expect from the intriguing new console, although Nintendo are promising that it’s a brand new concept. An NX port of the next game in the Zelda series has also been announced, which has been rumoured for some time now. It has also been announced that the new Zelda has been delayed until next year, which includes the Wii U version.

The NX, which is the successor to Nintendo’s current Wii U console, won’t be present at this year’s E3.

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Chris Wigham <![CDATA[News – Homefront: The Revolution opening cinematic now online]]> http://www.consoleob.com/?p=24486 2016-04-26T19:47:05Z 2016-04-26T19:47:05Z If you’ve been wondering how the upcoming Homefront: The Revolution begins, then wonder no more as publisher Deep Silver have released the opening cinematic on to the web.

The open-world FPS is due for release on may 20th on PS4, Xbox One and PC. After its turbulent history (the loss of both its original developer and publisher), let’s hope that the game will be well worth the wait.


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]]> 0 Chris Wigham <![CDATA[News – Mirror’s Edge Catalyst runs into delay]]> http://www.consoleob.com/?p=24474 2016-04-24T11:31:20Z 2016-04-24T11:30:20Z Mirror’s Edge Catalyst was supposed to be released on 26th May on PS4, Xbox One and PC, although the game has sadly been delayed. In better news, it’s only a two week delay, with the game launching on June 9th instead.

Erik Odeldahl, the Design Director of the game, had the following to say in a blog post in regard to the delay:

“Taking on Dashes designed by DICE, creating your own Time Trials, climbing the Leaderboards, and connecting with your Runner friends are some of the Social Play features we’re really excited about – and something we want to play flawlessly. To support the Social Play features, we are using a brand new online technology. We also want to make sure we have the opportunity and time to address player feedback from the Closed Beta. That is why we will give ourselves a bit more time to perfect the game, with a new release date for Mirror’s Edge Catalyst of June 7th (NA) and June 9th (EU). We’re confident that these extra two weeks will make sure the game is as amazing as possible for you the players.”

The Closed Beta of the open-world first person Parkour game is currently in progress, so hopefully DICE will be able to take everything into consideration based on any feedback that they receive before the game launches that little bit later than it was originally scheduled.

 

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Louise Biddle <![CDATA[Shütshimi: Seriously Swole PS4 Review]]> http://www.consoleob.com/?p=24320 2016-04-23T20:48:03Z 2016-04-23T20:36:42Z Publisher: Choice Provisions  Developer: Neon Deity Games  Genre: Shooter, Side-scroller  

Players: 1-4  Age Rating: 7+  Other console/handheld formats: Vita, Wii U


Ever wondered what Rambo would look like as a fish? No? Me neither, but Shütshimi: Seriously Swole gives you some idea, as you take on the role of a muscle-bound fish with human arms that unleashes a flurry of ammo upon enemies in 10 second bursts of gameplay. That is the gist of the game, but it offers much more insanity than that.

For me, what makes a game truly special is the tiny, smaller details and here is no different, making for addictive, fun and very unpredictable gameplay. A retro-style game with 8-bit style music, the game is played as a side-scrolling shooter and, as mentioned, gameplay comes in waves lasting 10 seconds – the length of a fish’s memory – with the player shooting as many enemies as possible, avoiding damage, and racking up their score. The only word that can describe the gameplay is random, as you shoot sharks adorned with starry spectacles while shooting lasers; underwater, spinning bears; people disguised as fish as they try to impale you; seagulls that target you with eggs; and sometimes there will be no enemies – just butts, lots of butts to shoot. That pretty much sums up the humour the game offers, and Shütshimi: Seriously Swole is certainly a crazy little gem.

http://www.consoleob.com/wp-content/uploads/2016/04/shutshimi-seriously-swole_1.jpgAfter the first wave that gives you a chance to see what it is all about, easing you in to the craziness about to ensue, you are given 10 seconds to choose one of three possible upgrades, be it a bar of chocolate, anchor, windmill, diamond, doughnut, hotdog; just many random objects and items that can help or hinder you in the next wave. Depending on what you choose determines the weapon you will use and/or the gameplay itself. One wave you could be using a shotgun and sinking; another time you could be using three guns, wearing a silly hat, and playing in an upside down level; another wave might see you receive help from a little school of fish, with friction issues to cause you trouble. One level has you rocking out at a party, with a light show display in the background, another time you could be jumping about on a bouncy castle and need to physically hit the enemies as though you are in a pinball machine. Controls can be inverted, gameplay sped up. You could be given extra advantage by attaining a fish bowl that gives you extra hits before you die and you can even wear a cat on top of your head to target at enemies and blow them up. The game messes you about in any way possible, and each wave is able to keep you on tenterhooks and leaving you wondering what on earth is coming next.

The game can be completed, with 3 bosses to defeat, though you may not defeat them within 10 seconds and will have to wait until they show up again to try and completely diminish their life bar, completing more crazy waves in the meantime. The weapons that can be used include shotguns, machine guns, cannon balls, spiked balls, amongst others, and depending on your chosen upgrade even these are affected and can be slowed down, sped up, charged up, used all at once and so on. You can also play the game alone, or with up to 3 friends, competing to see who can rack up the higher score, with even more randomness influencing gameplay depending on how many players there are, such as being tethered together, or switching sprites at random.

You can also play Boss Rush mode set against a timer. Before you begin gameplay, you can choose one of four fish, with each having humourous statistics, such as their toilet paper usage, music taste, dancing ability, words per minute and so on; just some extra added humour that enhances the appeal of the game. Once you begin, you fight against the three main bosses, trying to defeat them in the quickest time possible.

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There are optional challenges for you to complete also and these can be unlocked depending on the fulfilment of certain requirements during gameplay. You can complete such challenges as No More Bald Spot, which requires you to attain your first hat, or Pacifish, in which you survive 10 waves without hitting any enemies. There are many challenges to unlock, though most players will probably ignore these and will just want to go into the game guns blazing and unlocking them without realising. You can also become a figure of opulence by unlocking various types of head wear; these also affect gameplay and some can be used in an amusing way by pressing the square button.

Pure madness is all that can be said about this game – fast paced, random and zany madness, but addictive fun nonetheless and a game that will have you coming back to try multiple times to get through as many waves as possible. With it’s simple pick-up-and-play controls and many quirky unlockables, Shütshimi: Seriously Swole is a great little time waster and if you’re looking for something truly different, then this is well worth a look! As the game is also available to download on PlayStation Plus for no extra cost at the time of writing, then there’s absolutely no excuse for not trying this crazy game if you a subscriber to Sony’s online service.


8/10


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Louise Biddle <![CDATA[Stikbold! A Dodgeball Adventure PS4 Review]]> http://www.consoleob.com/?p=24324 2016-04-22T18:50:08Z 2016-04-22T18:50:08Z Publisher: Game Swing  Developer: Game Swing  Genre: Sports  Players: 1-4

Age Rating: 7+  Other console/handheld formats: Xbox One


Many sports have been converted into console games; basketball, baseball, tennis, cricket – even lacrosse. And there’s a few football games in there too. No sport is off limits though, and the newest console game iteration of a sport is dodgeball, with Stikbold! A Dodgeball Adventure making its way to the PS4 and Xbox One. Whilst to date there are at least nine variations of the sport, Stikbold! A Dodgeball Adventure adds humour, bright colours and camp, 70’s throwbacks. Why in the 70’s? Probably because it was a year of very funny things, with headbands, tight sportswear, huge flared trousers, equally huge hair and trippy colours paving way for the campiest decade ever.

Upon starting the game, I noticed almost straight away that it has a very LEGO feel about it, with blocky characters and humour very reminiscent of their yellow, blocky counterparts. There is a story, following dodgeball team mates Bjorn and Jerome as they track down the devilish kidnapper of Bjorn’s love interest/dodgeball champion Heidi and her team mate. The pair come face to face with many tough adversaries all whilst learning what it means to work as a team – as the game’s slogan says, “No one is a team alone!”. The story is as basic as you can get, but with colourful, charming characters and fun, light-hearted humour, it all enhances the appeal of the game, with each uniquely themed dodgeball match taking centre stage to the story.

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After a short cutscene, you’ll be taken to a dodgeball match that consists of three rounds and the first team to win all three rounds wins. After each match you’ll think you’ll have mastered what to do, but each one has something different to offer, throwing up many surprises; you’ll be competing against hippies, crazy pirates, and even the devil himself. During each match there are many obstacles to avoid, such as crabs, bees, tidal waves, skeletons and many other minor characters, such as eco-friendly protesters, wandering onto the play area and all wanting to disrupt your success; you’ll even have to avoid the love of streakers later on! Despite the games overall light-heartedness, you’ll soon come to realise that each match is no walk in the park, requiring a lot of concentration and reflex skills, and later levels may even have you tearing your hair out. One match in particular is truly gruelling, but certainly leaves a huge sense of relief upon completion. Each match is designed in such a way that they are all fresh, and you never feel as though you are playing the same one twice.

At the start of each match you are also set optional challenges, whether that be to knock out another opponent in some bizarre fashion, knock out multiple opponents in one hit, or something else. Completing these does not reward you with anything other than the satisfaction that they have been completed. After playing each dodgeball match, however, you are rewarded with extra playable characters that can be used in Quick Play mode. The new characters don’t offer any upgrades or special abilities, but they are still fun to use.

In fact there are no special abilities in the game; no meters to charge up a magical dodgeball attack or any other such power. It is all played very straightforward; you move your character, can dive out of the way of an opponents attack, curve the ball to strike at players taking cover, pass the ball to your team mate and can use the analogue sticks to better perfect your aim. The only special ability in the game is that you may not always need to use the ball to attack, with other items becoming available during certain matches that can be used to stun opponents, helping you to land a strike, knocking them out of a round and landing you the point. Keep in mind though that opponents can also use these items to their advantage against you.

The game can be played alone or with another player in story mode, with one or two players taking control of both Jerome and Bjorn, but I much preferred playing with someone else. Playing with a friend adds extra fun, as you both try not to hit each other and can better spread out attacks, with both players focusing on different opponents and ending the match quicker. Well, that should be the case, but as mentioned earlier, the matches are not easy to win at all, and it can take several attempts before you get a win, and this is made even more difficult with an AI team mate as they do not attack very often and prefer to pass the ball, which they do a lot. When the AI passes the ball, a successful pass – meaning the player passed to catches the ball immediately – means you then take control of that player and it can lead to a bit of confusion as to where you are on the play area. This game is definitely best played with other people.

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There is also a Quick Play mode, in which you can choose between playing Team VS Team or Free-For-All. In Team VS Team, up to 6 players are divided between multiple teams at once. There can be a maximum of three teams on screen but that does change depending on how many players there are per team. You can have two players in each of the three teams (Blue, Green and Red), pit five players against one, or have 4 VS 1 VS 1 and so on. In Free-For-All mode, 6 players go head to head, bashing each other to see who is the overall best dodgeball player. Each mode is also very customisable, allowing you to take away hazards, change the amount of points needed to win the match, increase/decrease the AI difficulty and so on. It should also be mentioned that although there can be 6 characters playing on screen, only 4 human players can take part, with two AI controlled characters in both modes, and also there is no online gameplay. This in no way reduces the fun of the game, as it makes it feel more nostalgic playing with friends in a room together as opposed to online, playing alone.

With its simple controls, Stikbold! A Dodgeball Adventure is a very easy game to learn and offers a lot of variety, with lots of small details added to make the game fun and exciting to play. There are a total of 5 distinctive levels across a story spanning 12 chapters with each one offering something new, making each match unpredictable and leaving you to wonder what is waiting ahead for you in the next one. As a fun time waster to play every now and again, Stikbold! A Dodgeball Adventure does manage to keep you interested and entertained, particularly in the multiplayer modes. A very psychedelic game indeed.


7/10


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Chris Wigham <![CDATA[News – Paranautical Activity mixes FPS and roguelike, out on Xbox One soon]]> http://www.consoleob.com/?p=24413 2016-04-21T11:19:23Z 2016-04-21T11:18:16Z Paranautical Activity is a curious mixture of FPS and roguelike, and it’s due for release on Xbox One on April 29th.

The game has Procedurally generated levels, and as the below video shows, it’s very Doom and Quake like in its speed, and also has a rather interesting retro-inspired visual style. There’s hidden levels to find, over 100 items, and 40+ enemies for you to shoot. As it’s roguelike, expect plenty of randomness too, with each play through being different from the last.

Paranautical Activity has already been released for the Wii U and PC.

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Chris Wigham <![CDATA[News – Shadow Complex Remastered available on PS4 next month]]> http://www.consoleob.com/?p=24408 2016-04-21T10:44:47Z 2016-04-21T10:43:22Z Shadow Complex Remastered very recently came available to purchase on Xbox One, although the PS4 version won’t be available until May 3rd.

Shadow Complex Remastered is an enhanced version of 2009’s Shadow Complex, which was released on the Xbox 360 to a very warm reception. As you can see in our review, I was also very fond of the game as well.

The Metroidvania-style game’s remastered version includes enhanced visuals, new takedowns, as well as new Master Challenges.

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