Console Obsession My Wordpress Blog Sat, 27 Aug 2016 15:38:35 +0000 en-GB hourly 1 Layers of Fear: Inheritance Xbox One Review Sat, 27 Aug 2016 15:37:41 +0000 Publisher: Aspyr Media, Inc.  Developer: Bloober Team  Genre: Psychological Horror

Players: 1  Age Rating: 16+  Other console/handheld formats: PS4

If you had any questions about what exactly happened to the young daughter at the end of the original Layers of Fear game, then in Inheritance those questions will finally be answered. Expanding on the plot of the original, Inheritance gives you more of an insight into the family life of the father who was obsessed with painting and completing his magnum opus. Inheritance is the story told from the daughters perspective, giving you control over not just the older version, but going all Among The Sleep on us by also giving you control of the daughter when she was a toddler. She returns to her family home to discover what her inheritance is, that was left to her by her father and, whilst there, also uncovers just why he had become so self-destructive in his mission to complete a painting. The daughter wanders around the same house and uncovers memories from her childhood, memories which you then get to roam about in.


The graphics aren’t great this time around, with everything looking very blurry. This occurs for a lot of the game, making progress rather frustrating.

This time Inheritance has less door opening and more of a flowing narrative, feeling much more story-driven and having more depth than the main game, allowing you to see more of the relationship between the three family members. Cleverly, you never actually see any of the family members themselves; you do see them in painting form, so you know what they look like, though during the gameplay you never see them properly animated. You find drawings of the family made by the daughter and see distorted images and animations of them, though throughout you never see what they look like properly.

Some scenes will only show an incident from the child’s point of view, meaning at times you will be listening to characters interacting rather than watching them interact, and this allows your own mind to concoct its own images of what is happening. Any interaction there is is very minimal, snippets of animation of a door rattling or the family dog running past setting up the tone of a memory. This can actually be scarier than watching a cutscene play out on-screen; they do say what you don’t see is much more scarier than what you can see and, with the combination of voices and sound effects, it will get your mind conjuring up images of a father losing his grip on reality and taking it out on his family.

The star of the show once again, however, is the mind trickery, though this time is it mild in comparison to the main game, with notably fewer jumpscares, probably to instill a better sense of anticipation and horror as opposed to using cheap scares that only serve to take you out of the experience. The graphics this time around aren’t up to par as the main game; they are fine when you play as the older version of the daughter, with clear visuals as you are looking around the house, though when you jump into the memory sections the graphics here are terrible, the scenery constantly looking as though someone has smeared Vaseline on the camera lens and making everything foggy and blurry, in turn making it very difficult to see where you are going. Some of the camera angles can also make certain parts look quite disorienting; yes, all this has been done intentionally to make the memory look distorted, especially as it is from a child’s perspective, though when you can’t see where you are going it can become rather frustrating gameplay-wise, especially when you consider that most of the game takes place inside these memories.

It’s here in these memories where the mind trickery takes place. Looping rooms make a return, the scenery and objects distorting and morphing around you as you progress though, it isn’t on the same scale as the main game and isn’t nearly as impressive; as mentioned the mind trickery has been scaled back, making room for more story-telling which is much scarier than the visuals this time around. Seen from a child’s point of view adds a sense of vulnerability and that in itself makes the game all the more scary.


You never see characters animated in full colour, only distorted, brief moments that leave your mind to make up the rest of the memory of what happened.

The parts that you play as the younger version of the daughter has clearly been inspired by Among the Sleep, though unfortunately the game doesn’t capture the innocence of a child quite in the same way. What reminds you that you are playing as a child is the way in which characters will speak to you and the fact that there are toys and drawings laying about, though in Among the Sleep, the developers captured the child’s movement much better, a slight wobble as you manoeuvred the child around. Here the movement is the same as when you control the older version of the daughter, making you feel as though you are playing as a very short adult as opposed to a child. In Among the Sleep you could also see that you were playing as a child as you could see the body, though here you can’t see anything, making it seem even more like you are playing as a short adult.

There are some puzzles, though they are not as prevalent as the main game and are there mostly to break up the roaming around. Most of the puzzles aren’t really memorable only existing as something for you to solve in order to progress, though the last puzzle of the game does drive some of the story.

Inheritance can take around 1-2 hours to complete, so it is very short content. You can play through and try to get all 3 endings though it didn’t really pull me in enough that I would try another play through. Overall, Layers of Fear: Inheritance isn’t on the same scale as the main game and although it offers something different with the perspective being from the daughter as an adult and child, with Layers of Fear known for being a mind trickery game, then players expecting more of the same will be disappointed. That’s not to say it isn’t completely without its weird and wonderful moments, though Inheritance is mainly best played if you are interested in knowing more about the story.




]]> 0
Beyond Eyes PS4 Review Fri, 26 Aug 2016 18:59:48 +0000 Publisher: Team17  Developer: Tiger & Squid  Genre: Adventure

Players: 1  Age Rating: 3+  Other console/handheld formats: Xbox One

For a game about blindness, Beyond Eyes is surprisingly vibrant. Taking control of a 10-year-old blind girl called Rae, the colourful world forms around you as you walk through it and, if anything, the game must be credited for bringing to light the heartbreaking and life changing disability that is sudden blindness.

Rae was blinded due to a fireworks accident, and not only does she lose her sight, but she also loses her confidence, causing her to fear loud noises and public places and leaving her as a virtual recluse. In this way, the game also shows the mental scars that can linger once losing one of your most important senses and, again, the game must be praised for this.

At the start of the game, Rae befriends a cat called Nani, and it’s this cat that gives her the confidence to leave her home. When Nani goes missing, Rae tasks herself with finding her feline companion, and has to muster up the courage to face the dangers of the dark world around her.

As Rae is meant to be completely blind, she is forced to visualise the world around her as she expects it to be. Making use of her remaining senses, hearing, touch and smell, the delightfully placid countryside shapes around you as you explore it, forming into view from white nothingness in a similar way that The Unfinished Swan’s world does. The game also looks very attractive thanks to the vivid colours and watercolour look, giving the game a believable and childlike definition of beauty. The visuals are accompanied by sound effects such as birds tweeting merrily and a rather haunting soundtrack. Beyond Eyes is undoubtedly a very beautiful and artistic game.


Rae is believable in the way that she reacts to her surroundings. She’ll hug herself when she believes she’s in danger, but will also cry out in joy when coming across wildlife.

As Rae has lost her sight, the developer Tiger & Squid has also factored it into Beyond Eyes as a disability, but as the game couldn’t entirely depict blindness to a player with sight, there’s a feeling that we are accompanying Rae in her tale as opposed to completely being in her boots. With that said, while the world does form around you, things often turn out to be not what Rae expects them to be. Rather than you remaining oblivious in the way that Rae is to these events, you are always eventually told, however, when one of her remaining scents betrays her, with a car transforming into a lawnmower for example. This depicts Rae’s struggle with her disability to you, and how she can only visualise so much without her true visual sense and, if anything, the game is successful in making one grateful of still having their sight.

The problem with Beyond Eyes is that there really isn’t much to the two to three hour experience that it presents to you. Rae walks really slowly through the environments, and while she has such sluggish movements for obvious reasons, it does make the game feel drawn out and more boring than it could have been, and that’s not a good sign when taking into consideration the brevity of the game. Rarely getting away from the gameplay mechanic of walking and mentally creating the environments around you, the lack of variety is also irksome, and while the minimalistic story can be heart-warming at times, it can hardly be called a major driving point. The likes of Everybody’s Gone to the Rapture was much more successful at telling its tale, and as beautiful as it is, Beyond Eyes unfortunately isn’t quite as successful at telling a visual story as the likes of Journey and Flower were either.

Beyond Eyes is a beautiful walking simulator with a worthy message, although it’s just a shame that the game built around it couldn’t have been a better one. It’s a decent enough and relaxing experience while it lasts, but with little substance in the game or its story, it’s disappointing that the rest of the experience couldn’t have matched up to its powerful and meaningful message, and it’s a message that the game otherwise tries so hard to get across to you.




]]> 0
News – Dear Esther releasing next month Thu, 25 Aug 2016 14:48:11 +0000 The console version of Dear Esther is set to be released on September 20th on PS4 and Xbox One, so as they explore an island in the Scottish Hebrides to try and piece together what happened to their virtual wife, console exclusive owners will be able to make their own minds up about the divisive game.

Coming four years after the release of the PC version, the console version of the Chinese Room’s narrative-driven ‘walking simulator’ will include a new director’s commentary mode



]]> 0
News – Games with Gold announced for September Thu, 25 Aug 2016 14:39:36 +0000 If you are an Xbox Live Gold subscriber, you’ll be able to download Earthlock: Festival of Magic and Assassin’s Creed Chronicles: China on Xbox One. Xbox 360 games will meanwhile include Forza Horizon and Mirror’s Edge.

The turn-based RPG Earthlock is set to be available to download at no extra cost for the entire month of September, while the 2D side scroller Assassin’s Creed Chronicles: China will be available from September 16th to October 15th.  Racing game Forza Horizon will be available from September 1st to the 15th, and finally, the urban parkour game that is Mirror’s Edge will be added from September 16th to September 30th.



]]> 0
Splatoon Wii U Review Mon, 22 Aug 2016 19:11:31 +0000 Publisher: Nintendo  Developer: Nintendo  Genre: Action

Players: 1-8  Age Rating: 7+  Other console/handheld formats: N/A

If Splatoon is anything, it’s an absolute breath of fresh air. Created by the company responsible for the likes of Mario, Zelda and Metroid, although crafted by a team made up of relatively new blood, this is a game that takes the multiplayer shooter and turns it on its head. Splatoon is Nintendo at their creative best, and it’s most welcome to see them coming up with a brand new concept once again.

As a 4-vs-4 team based shooter, when you come face to face with opponents, it’s possible to take them out with weaponry, but Splatoon’s Turf War mode, the game’s only unranked mode, is largely about making a mess, and making more mess than your opponent does. Taking control of a teenage Inkling character and armed with various weapons, your job is to splatter the map with thick and messy ink, and cover as much of it as possible with your own colour. Coming into contact with the ink of the opposition won’t harm you, although it does slow you down and you aren’t able to swim (more on this later) in it either. Simply put, the Turf War mode is like a domination mode, but also wholly unique to what many of us are used to in such games.

Matches in Splatoon can swing in the favour of one team to the next very quickly, making them fun and exciting, and the game has a colourful cartoon look, simple mechanics that aren’t necessarily about killing to win, and a welcoming flavour that makes it more intuitive and appealing than many other shooters. Nintendo’s magical and childlike touch is obvious here, and the game really is a far cry from the many grey war-based shooters out there.


The game can be played with or without the GamePad’s gyroscope controls. The gyroscope controls are apparently the popular choice amongst players, although do expect a learning curve if you stick with this control scheme.

With Turf War matches lasting for three minutes, they’re fun and chaotic as teams fight for the majority of the map. The GamePad has been put to good use in the game, with the screen showing you an overhead view of the map as well as both you and the opposing team’s ink coverage and the current location of all your team mates. Using the GamePad, it’s also possible to super jump to the location of a team mate at any time by merely touching them, which is handy if you want to get somewhere quickly, perhaps to help a team mate cover up a large area in ink that was otherwise uncontested or that your opponent has already covered, and so on.

Another manner to get around quickly in Splatoon is via your squid form. As mentioned earlier, this form allows you to swim in your own ink, making your character faster, and in some cases, also allows you to hide yourself from opponents just as long as they don’t splash the area you are swimming in with their own ink. Having a dip also allows you to swim up walls and under fences, and when you require an ink refill for your weaponry, going under will also grant you this, so squid form is definitely a multipurpose game mechanic. It’s also another masterful thing that helps set Splatoon apart from other multiplayer shooters.

Upon release, the game was a rather slight package, but at the time of writing a number of free maps, weapons and modes have been added. In terms of ranked game modes, Splat Zones have you covering a certain section of the map with ink, and Tower Control has you standing on a tower, which pushes it closer to the enemy base, with the winner being the one to get the tower to the designated location or as close as possible in the given time limit. Finally, the Rain Maker mode is like Capture the Flag, but has you fighting over a powerful weapon. Maps have also now been bolstered from five to sixteen, which makes for a more appealing package in comparison to the slimmer launch package. With the free updates now apparently at an end, I do still think that the game could have benefited from a few more options though.

Many of the weapons in Splatoon are basically variations on popular weapons, shooting out coloured ink as opposed to lethal bullets. You have those that fire out a high rate of ink like a machine gun or a chain gun, others that are more about slower considered shots in the same manner as a rifle, while others are giant paint rollers and basic brushes and buckets of ink. There’s also sub weapons in the game, which includes such things as grenades, mines, barriers, instant super jump locations, and more, and these are determined by the main weapon that you are carrying. There are a fair number of weapons, which are unlocked for purchase through levelling up, and you are able to test each weapon out as well as its sub weapons to help you decide which are the ones for you before you actually buy them. Even though the game lacks voice chat, with all its weapons, equipment, perks and mechanics, it’s still a multiplayer game that is rich in strategic depth.


Splatoon is a gorgeous game. The visuals are so vivid and welcoming that it makes the game look less intimidating than a lot of shooters out there. The shiny and gloopy ink covering the maps also looks excellent, and the game runs at a smooth 60fps.

The more ink you fire without dying, the more a special meter will rise. When the meter is full, you are given full ink capacity, and you are then also able to unleash a special weapon. Your special weapon is determined by your main weapon, and includes everything from a protective bubble, using a barrage of sub weapons without having to use your ink supply, one reveals enemy positions, another launches a tornado of ink at any location you desire by using the GamePad screen, and so on. The duration that your special attack lasts differs based on what it is, lasting from as little as two seconds right up until 9 seconds, and these special weapons are rewarding and, if used sensibly, can help shift the momentum in your direction.

You can also equip your inkling with various gear. Headwear, shoes and clothing are sold in three separate shops, and buying and wearing such gear isn’t only there to alter your character cosmetically either. The different headwear, shoes and clothing have abilities attached to them, which includes everything from making you swim faster in squid form, causing your attacks to be stronger, and so on. The more you wear a piece of gear, the closer you will be to unlocking its different perks. The game certainly gives you plenty of room for experimentation with its various weapons and equipment abilities.

When it comes to more negative issues, I have already mentioned that the game could have done with slightly more variation, but Splatoon also has maps and modes that rotate every four hours, which is a rather flawed way of doing things. The game doesn’t allow you to search for modes and maps that you like, so you are stuck with what is given to you at the time you are playing. If you don’t have too much time on your hands, and maps and modes come up that you dislike whenever you do play, then you have every right to find this system annoying. Another niggle is that ranked matches may take too long to unlock for some, as you have to be reach level 10 before you are even able to play them, which means that the unranked Turf War mode might be the only mode that you are playing for awhile. It’s a good job that the mode is the highlight of the multiplayer, then.

The game does also have a local multiplayer mode, although it’s definitely the weakest portion of the game. The Battle Dojo mode is only for two players, which is fairly disappointing, and has one playing using the GamePad and the other using a Wii U Pro Controller, Classic Controller, or Classic Controller Pro, and making use of the TV screen. The mode is basic and has you popping balloons, with the first to 30 points, or the player with the most points when the three minute timer runs out, being the winner. As for other rules, killing your opponent causes them to lose half their points, and each burst balloon is worth 2 points in the last 30 seconds of the match. It’s an enjoyable enough mode, but it does still pale in comparison to the rest of the game.


Splatoon has a range of Amiibo’s and, rather controversially, these unlock special challenges in the game that take place in levels based on the single player portion of the game. You’ll also be able to unlock exclusive gear and earn extra cash.

Despite its focus on multiplayer, I was surprised to learn that Splatoon has a rather substantial single player mode. Lasting around four to five hours, single player doesn’t feel like it has been forced into the game in any way, and as you progress, the mode frequently gives you surprises and new ways in which you can make use of the ink. Levels become more complex, although the difficulty level doesn’t climb too high and remains very lenient for the most part. There’s also a varied selection of enemies and some very well designed bosses as well as collectables to find in each level, which all means that the single player is well worth a play. If there is ever to be a Splatoon sequel, I do hope that Nintendo will expand upon the single player mode, as an even more substantial mode would definitely be welcome in a sequel.

Splatoon has plenty of the Nintendo magic that helped make the Japanese giant famous in the first place. Whether playing in multiplayer or single player, it is a game that is both fun and inventive, and when it comes to the multiplayer in particular, I feel that such a fresh game was needed for the team based shooter. With its flawed map and mode rotation system, and the fact that it could have done with a little more variation, the game does have its imperfections, but Splatoon is still a brilliant and very welcome release that has universal appeal, and it’s a game that shakes up the multiplayer shooter in surprising and remarkable ways. This is one of the Wii U’s finest and most creative games.




]]> 0
Overcooked PS4 Review Sun, 21 Aug 2016 14:58:10 +0000 Publisher: Team17  Developer: Ghost Town Games  Genre: Simulation  Players: 1-4  

Age Rating: 3+  Other console/handheld formats: Xbox One

Made with multiplayer gameplay firmly in mind comes Overcooked, a game in which you race against the clock and cook as many meals as possible, serving them up to gain as many points as possible within the time limit, with your reward being a gold star, or three, depending on your final score. That is the gist of Overcooked, though there is certainly much more to it than that.

All the action takes place in a chefs kitchen, with each kitchen having a themed environment that affects the difficulty of the game. The further you progress the more challenging the kitchen becomes; there are haunted kitchens, where the kitchen counters will move about; lorries in the middle of a road that are driving side by side, with pieces of the kitchen separated onto both lorries that will then keep parting; and an icy environment in which slipperiness is your enemy. There’s certainly a lot of variety in the way each level has been created and the environments are only one part of the challenge you’ll have to overcome.


Fire in the hole! Put it out quickly or you could lose everything!

Up to four players can take part in a session and it is all about communication, organisation and pace. You first start by choosing one of the many chefs – more of which are unlocked as you progress – and the game begins almost straight away. You receive an order and, with each order being timed, it is then up to all of the players involved to complete that order before the time runs out. More orders will show up in the top corner of the screen, all of them on their own timer, and if you fail an order you lose points, and if you lose points you lose stars, stars being necessary to unlock later levels.

You will be cooking a multitude of meals, from different varieties of soup, pizzas, beef burgers, fish and chips and burritos and sometimes you’ll have to cook multiple meals at once. The ways in which each meal is cooked varies – for soup you’ll need to boil the ingredients, ranging from tomatoes to mushrooms and for fish and chips you’ll  be deep frying them. For other foods they’ll be grilling in a frying pan or in a pizza oven, and some parts of an order will require you to use different cooking methods to complete just one meal. Orders also vary – depending on the dish, some will require only one or two of the ingredients or a meal will require all. Some will have a beef burger on its own in a bun, or with lettuce and tomatoes. There will be something cooking all the time, and you will also need to keep a close eye on them as they could become overcooked, leading to a rather fiery disaster which can result in utensils becoming burned and useless.

As well as cooking you’ll be doing some cleaning too, washing any used dishes. In some levels dish washing isn’t necessary and a clean dish will appear ready for serving up the next meal, though in the more difficult levels you have to take into consideration that the dishes will also need washing as a meal can’t be served without one. And before you get to even serve any food, it all needs preparing; whilst some foods can go straight into the pot, others will need chopping up first before any cooking can be done.


The environments are also hazardous; so much for Health and Safety.

There is also a story as such; the story begins in a future version of the Onion Kingdom and sees the chefs starting out battling a huge monster – a meatball with a spaghetti body – by serving it up meals. This part basically serves as a tutorial, giving you an idea of what to expect. However, the spaghetti monster cannot be fulfilled and, at the request of the Onion King, suddenly you are back in the past, needing to train and work your way up to the present in order to finally defeat the monster. It’s a very basic plot, so don’t expect any depth here, the story only serves to drive the gameplay more than anything else.

The graphics of the game are nothing special, but serve their purpose nonetheless, the visuals having a cute, cartoonish style, fitting for a game with such a premise. The design of the kitchen themes has been done very well and the environment has been put to good use, with fireballs and lava present in volcanic levels and slippery ice caps your only gateway to the other side of the kitchen in the snowy levels.  The soundtrack matches the pace of the gameplay, and although only one type of music is used in each level it never becomes repetitive, speeding up as your time limit runs low. There is other music for menus and it has a very French feel to it, asserting to the fact that France is known for having quality chefs.

There is also a single player mode, though it pales in comparison to multiplayer. In single player you control two chefs, switching between the two at the push of a button, and it is certainly feels awkward controlling both and it would have been a better choice only having one chef. It could be accomplished with some practice, though as this is a multiplayer-focused game, it is much better played that way. With more players, the game can also be played on individual controllers or with two players on one controller, though it is awkward having to play with one hand. Depending on how may players are present, it also affects the score that you need to achieve in order to complete the level and achieve a star; the more players, the higher the score.

Versus mode is also available with up to four players taking part. There are 8 kitchens you can choose from and two players work together to gain as many points as possible, the team with the most points winning. If there are only two players taking part (as opposed to four) you still control two chefs each, the same way as in the single player mode. It is still much more fun playing with four players as, when there are only two players, the controls are just as awkward to work with here as they are in single player.


Some levels require organisational skills.

Overcooked is a joyful and frantic little game, though one pitfall is that, as later levels become increasingly difficult to unlock, it can become rather tedious having to replay previous levels in order to gain stars necessary to access these later levels. In some cases this even means that you need to achieve all three stars in a level in order to unlock later levels and, once you have replayed the easy levels and gained all three stars with them, you’ll find yourself dreading having to replay the harder levels to gain more stars. Then there’s the final boss which sees you up against the Spaghetti monster once more – some amusing trivia; there is actually a religion known as Pastafarianism in which their deity is called the Flying Spaghetti Monster, which is a symbol of their opposition to ‘intelligent design’ and ‘creationism’ being taught in public schools and is designed to look like spaghetti and meatballs….. Anyway, this boss is 12 minutes long and is known to be very difficult.

So as the challenge increases, you may find your interest dwindling with the game feeling less like the fun party game that it is obviously supposed to be; admittedly I never completed Overcooked because of this, the tediousness overshadowing any initial joy. Still, for those with determination, Overcooked is mostly a fun game that challenges your skills and is still definitely one to try.




]]> 0
News – New Resident Evil 7 ‘Lantern’ Gameplay Trailer Sun, 21 Aug 2016 14:51:27 +0000 Capcom have released a gameplay trailer for their upcoming Resident Evil 7. Revealed during its Gamescon coverage in Germany, it shows a found-footage style recording of a young women, Mia, who is trying to escape a derelict house whilst being stalked by a mysterious woman holding a lantern, this woman being Marguerite Baker, the wife of Jack Baker who was in The Beginning Hour demo. The trailer ends with Mia being captured by her assailant, and Capcom have confirmed that although she is not the main character, she is closely tied to the events taking place. The trailer also shows that Resident Evil 7 will definitely be focused on being more of a claustrophobic horror game, with dim lighting and hiding/peeking mechanics, reminiscent of Outlast. Gamesradar spoke with Masachika Kawata, the Producer of Resident Evil 7, who confirmed to them that the game will have a mix of exploration and hide and seek sections. Masachika Kawata also confirmed that the video tapes will play a part in the game, allowing the player different perspectives of an incident or event.

In my opinion it does seem as though Resident Evil 7 has become the Silent Hills spiritual successor instead of the more traditional Resident Evil game that fans have been long waiting for, and it sorely needs to bring something new to the table in order to compete with the many other horror games that use this style. The idea with the video tapes certainly seems original and hopefully it will be used to full effect, although very little has been shown of the game to make any rash judgements. At the moment, to me it doesn’t exactly feel like a Resident Evil title, instead feeling rather interchangeable with any other horror game of its type. However, being a horror fan I am still very much looking forward to playing it nonetheless. You can read our Resident Evil 7 speculations here. Resident Evil 7 is due for release on 24 January 2017.



]]> 0
News – Be cool and extreme in Steep from December Wed, 17 Aug 2016 19:27:01 +0000 The promising looking Steep will be released on December 2nd on PS4, Xbox One and PC.

Ubisoft’s open-world extreme sports game is comprised of skiing, snowboarding, paragliding, and wingsuit gliding.

If you pre-order the game, you’ll receive the bonus Moonlight pack. This pack will include three additional nighttime challenges, three outfits, and a wingsuit rocket flare.

As previously announced, there will also be a beta of the game. You can register your interest here.



]]> 0
Inversus PS4 Review Tue, 16 Aug 2016 15:13:01 +0000 Publisher: Hypersect  Developer: Hypersect  Genre: Action, Strategy

Players: 1-4  Age Rating: 3+  Other console/handheld formats: N/A

You’d be forgiven for thinking that Inversus is a game that has you shooting at AI and other players and little else, although the mechanics are actually a lot smarter than this. While Inversus is simple and easy to pick up and play, fast and strategic thinking is often required if you want to come out on top.

The game is actually quite difficult to put into words, but I’ll try my best. The action in Inversus takes place on multiple tiled grids, and you take control of either a black dice or a white dice. There’s support for up to four players at once in the game’s versus mode, both locally and online, while the arcade mode can be played in single player or by up to two players. Using the face buttons on the controller, and just as long as your ammo isn’t reloading, you are able to fire up, down, left and right, although as you quickly find out, firing in the game can be beneficial to you in more ways than one.

If you are playing as the black dice, you’ll begin in the predominantly black tiled area on the grid, while the opposing white dice begins in the primarily white tiled area. Firing your weapon from then on won’t only kill your opponent/s, but by flipping the tiles it will alter the grid, opening black or white pathways to you, allowing you to move along your specific coloured path. This obviously means that while you can open pathways for yourself, you are also able to trap your opponent/s on the grid by shrinking their amount of movement space if you are savvy or lucky enough, making for an easier kill. As matches wear on, the grid and pathways are changing all the time, and smart players will always be on the lookout for a mistake in their opponent’s game in order to catch them out. By holding down the fire button, it’s even possible to charge a shot, which fires three at once, creating a larger pathway for yourself and more for your opponent to avoid. It’s also possible to block any shot with a counter shot from your very own dice if you are fast enough. Parrying shots is also an option if you are able to time your own shot correctly, and you are also able to fire off fast shots by making use of a pick-up. All of these tactics add even more strategy to the game, and are very important against an opponent that knows of all the tricks.


In my own experience, playing online has been smooth at all times, which is very important for such a game.

As a fast cat and mouse like game where each player only takes a single hit, things can get tense very quickly, and there’s plenty of satisfaction to be had in scoring a point in a very tightly contested match, particularly if it was your quick thinking strategy that outsmarted your opponent/s and won you it. Similarly, getting yourself out of a tight spot and then winning a point or the match for yourself is as equally self gratifying. Inversus is definitely the kind of game that is as much fun to watch as it is to play if a number of skilled players are pitted against one another.

While the simple black and white visuals always remain for each one, the variation from one grid to the next is also pleasing, and being that they are laid out differently, you really do have to learn different strategies for each one. Grids come in various shapes and sizes, and with over 30 of them in total, there’s more than enough of them to keep things interesting. Interestingly, there’s even some mirrored grids, which makes you and your opponents vulnerable from a number of angles. This means that situational awareness is paramount at all times, and you really do have to keep an eye on the entire screen.

So far I have only detailed the excellent versus mode, but the game also has an arcade mode, which can be played in single player or cooperatively for up to two players. With limited lives, this mode has you destroying AI-controlled red squares, building your multiplier, and aiming for your best personal score. The arcade mode is a welcome and hugely enjoyable one and gives the game more variety, although it doesn’t quite have the lustre that the edge of your seat versus mode does.

At the end of the day, there’s very little wrong with Inversus, and it’s up there as one of the finest multiplayer experiences that I have ever had, and certainly one of the most inventive. As the game is fantastic for quick bursts of play, I often found it hard to pull myself away from what has turned out to be a perfect blend of action, speed and strategy. Inversus is a game that is simple in its execution, but it also encourages both split second thinking and swift reactions at all times, which can make for some tight and tense matches. In conclusion, I hope that this excellently designed game is every bit the success that it deserves to be.




]]> 0
News – Final Fantasy XV delayed Tue, 16 Aug 2016 10:32:11 +0000 The long awaited Final Fantasy XV has been delayed, although only by two months.

The Square Enix developed RPG will now be released on November 29th on PS4 and Xbox One as opposed to the originally intended September 30th launch.

Square Enix have given a good reason for the delay of the next instalment in the long running series. They want to include a patch on the disc for those who are unable to connect to the internet, meaning that everyone will get the best possible version of the game. Well, you can’t say that this isn’t a valid reason.



]]> 0