Console Obsession My Wordpress Blog Fri, 27 Nov 2015 21:32:31 +0000 en-US hourly 1 News – Deus Ex: Mankind Divided suffers delay Fri, 27 Nov 2015 21:30:39 +0000 The wait for the next game in the Deus Ex series has just got longer, as Deus Ex: Mankind Divided has been hit by a delay, pushing the game back by six months.

The game was due for release on February 23rd on PS4, Xbox One and PC, but you won’t get to play it until August 23rd now.

“We’re confident and proud of the game so far,” said Eidos Montreal’s David Anfossi in an announcement of the official site of the game. “However, as we are now playing through the game in full we can see that it will require more time in post-production for tuning, iterations and refinement to meet our high standards.”

“We are sorry to disappoint you with this news, and also thank you for all of your support and comments. This game is a huge part of our lives, and we don’t want to compromise on its quality.”

“So please be patient with us a little longer, and thanks as always for your passion and support – through thick and thin. It’s a huge responsibility to work on Deus Ex Mankind Divided – we know, but also a huge privilege. We’re determined to deliver the best game we can.”

With all the above said, hopefully the additional months of development will make for a very, very special game.

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News – Read Only Memories coming to PS4 and Vita Fri, 27 Nov 2015 21:30:15 +0000 Read Only Memories is a cyberpunk themed adventure game set in 2064 in Neo-San Francisco, which is about a machine seeking out its creator. It’s developed by Midboss and is coming to PS4 and Vita at some point. The game was released on PC, Mac and Linux last month and received a warm reception.

The developer wanted to make a game with visuals in line with older games in the genre, but mechanically bring in more modern things like a branching narrative. Puzzles meanwhile offer multiple solutions and are focused on items and conversation and don’t feature pixel hunting and combining items and such.





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News – It’s not a stroll in the park with Funcom’s new game Fri, 27 Nov 2015 21:30:14 +0000 It has been well received on the PC, so Funcom are bringing their psychological horror game, The Park, to PS4 and Xbox One (via the ID@Xbox self-publishing program) in the first quarter of next year.

The game has you taking control of Lorraine, who is searching for her missing son; he disappears at the Atlantic Island Amusement Park. You’ll explore the park, which will more than likely turn out to be one of the least amusing Amusement Parks ever, and learn about its history in a game that is said to be 1 to 2 hours in length.

“Encouraged by the positive reactions we have received on the Windows PC version, we are very excited about bringing it to consoles,” says Funcom CEO Rui Casais. “Exploring a dark, sinister and frankly terrifying location from the comfort of your sofa, with the lights turned off and controller in hand, is sure to be a very rewarding experience,” he added in the official announcement.

The release of The Park will also mark Funcom’s first console release in almost 10 years.



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Virtual Insanity – Fallout 4 meets Virtuix Omni Fri, 27 Nov 2015 21:29:36 +0000 omni

Virtual Reality and video gaming have gone hand in hand since the VR’s very inception.  These days you can see VR being used in many different applications. For example, this site showcased it being used for virtual online casino gaming and it’s also heavily used in military and police training.  It’s even used in the medical world when training paramedics and doctors.


Now Fallout 4 has been given the virtual reality treatment by way of a “first-of-it’s-kind” virtual reality system developed by Virtuix called The Virtuix Omni™.  This system allows you, in conjunction with the Oculus Rift VR headset, to literally walk around the in-game world using its ‘treadmill’ hardware and interact fully with it.  You have 360 degrees of motion and camera tracking plus the Omni treadmill tracks your movement speed, so you can run or sneak around. Other features include jumping, checking your Pip-Boy by lifting your arm to eye level, and you can aim, shoot and move easily while in combat.

It’s important to note at this point that Fallout 4 hasn’t been developed with virtual reality in mind, but the system seems to be designed to work well with first person perspective games, especially first person shooters.  For the moment it’s probably where the market will be for such a device but it’s not wrong to think that within the next few generations of games, some may be developed with true virtual reality compatibility from the outset.

From the video that’s been released on the Virtuix YouTube channel it looks like a lot of fun, there seems to be no latency, and we can only imagine the different feeling you get playing the game this way.  Watching the video, you can sense the deeper level of immersion the player is experiencing, which makes us think that this tech could potentially benefit the survival horror gaming genre too.omni-3

So you want this setup? Well it’s not going to come cheap that’s for sure.  The Virtuix Omni system starts out with a price tag of $700.  The Oculus Rift headset is not included in the price so you’ll have to buy that separately which will add another $350-$400 to the total.  So were looking at just over $1000 for the full setup in order to play.  There’s also the option of using the HTC Vive VR headset and its included Lighthouse controllers with the setup too.

Whether or not you’re a fan of virtual reality, you cannot deny that this application of the technology is both an interesting concept and a path that video gaming was almost destined to take.  Part of the fun factor of playing video games has always been the disconnect from reality, and this type of setup takes it that step further, fully immersing you in the games virtual world and bringing you closer to that realism we’ve desired from gaming for so long.  Bring it on!



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The Top 5 Esports Games of 2015! Fri, 27 Nov 2015 21:29:13 +0000  


Esports is the latest phenomenon that’s taking the video gaming world by storm.  A recent report stated that last year the industry made over $194 million, was valued globally at $748 million and is forecast to make a whopping $500+ million by 2018 with a global value of around $1.9 billion.

During its rise to popularity as a professional sports format we’ve seen the creation of regulated global leagues, official tournaments, dedicated communities and esports gaming sponsorships plus the dream of actual full time jobs for its teams and players.

A lot of the most popular gaming titles are used for official esports matches and it’s more than likely that if you’re into video gaming you’ve probably played an esports title at some point.  We decided to compile a list of competitive video games that are the most popular within the esports community, so here are the Top 5 Esports Games of 2015!


counter-strikeCounter-Strike: Global Offensive

Prize Money to Date: $18.6 million | Top Earner: Robin ‘flusha’ Rönnquist ($197,134.66)

Also known simply as CS: GO, Counter Strike: Global Offensive is a first person shooter and the fourth game in the Counter-Strike franchise.  The game is a collaboration between Hidden Path and Valve Corporation and was released in 2010 across all formats.  Playing as either the counter-terrorism squad or them terrorists themselves, the aim of the game is objective based combat vs the opposing team.  Players use in game currency to buy weapons during the load out screen and you earn more money as you progress through the game and also per kill during matches.

dota-2DotA 2

Prize Money to Date: $54 million | Top Earner: Saahil ‘UNiVeRsE’ Arora ($2,043,581.04)

Developed by Valve Corporation, this game is a standalone sequel to the insanely popular Defence of the Ancients mod for Warcraft 3.  It’s classed as a Multiplayer Online Battle Arena, a new gaming format that’s become hugely popular within professional esports.  Matches are played with two teams of 5 players, with each side defending a base in the corner of the map.  The objective is to destroy the opposing teams ‘Ancient’ building which is located within their base.  The game features over 100 playable heroes, each with their own style of play and unique abilities.


Prize Money to Date: $17.9 million | Top Earner: Min Chul ‘MC’ Jang ($501,356.20)

Blizzards sci-fi themed real time strategy franchise got a further boost with the release of the second game in the series in 2010. StarCraft 2 became the fastest selling RTS of all time in the first month of its release with 3 million copies sold.  You find yourself in control 1 of 3 playable races; Terrans, Protoss and the Zerg, each with its own engaging play style. The objective of the game is to destroy your opponents base while at the same time balancing your economy versus your army production and responding quickly to your opponent’s attempts to do the same.



Prize Money to Date: $6.5million | Top Earner: James ‘Firebat’ Kostesich ($154,379.22)

Hearthstone is what’s known as a Digital Trading Card Game and is an incredibly popular gaming format in esports with over 40 million registered accounts.  You battle opponents 1v1 by selecting a hero which will give you a unique deck of battle cards based on their role and style.  Players take it in turns to play these cards against each other and duel by casting spells, using powerful minions and using weapon cards.  Cards may also be played that affect moves later on in the game and the winner is determined by who loses all their health points first.


league-of-legendsLeague of Legends

Prize Money to Date: $26.1 million | Top Earner: Sang Hyeok ‘Faker’ Lee ($479,762.21)

 Probably the most popular of all non FPS games is League of Legends.  This Multiplayer Online Battle Arena game was published by Riot Games in 2009.  By 2012 it had 27million people playing it per day.  Games typically last between 20- 60 minuets and you control a champion in a team with the objective of destroying the nexus within your opponent’s stronghold.  There are also small objectives to complete to help secure victory.  LoL has its own annual ‘World Championship’, one of the most popular esports gaming tournaments where players can win up to $2 million.

So what’s been your favourite esports title to play this year? Let us know in the comments!



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11 Games Set in the UK Mon, 23 Nov 2015 17:05:41 +0000 There aren’t too many games set entirely in the UK; true, there are games that feature levels set in a UK location, though mostly that game will take part in other settings around the world also. Given that, I decided to write a list of games that are set exclusively in the UK and the UK alone. Here are 11 console games that are wholly UK-based. Please note that the games below are in no particular order.

Assassin’s Creed Syndicate (PS4, Xbox One, PC)assassins-creed-syndicate_1

Taking place in 1868 in Victorian London, Assassin’s Creed Syndicate features landmarks of the capital city including the likes of Big Ben, Buckingham Palace, St Paul’s Cathedral, and the Tower of London. The detail is immense, and, as I said in my review, it’s one of the greatest settings that the Assassin’s Creed series has ever seen. The game also features prominent historical figures of the time, including the likes of Queen Victoria, Charles Dickens, Karl Marx, Charles Darwin and Florence Nightingale.

ZombiU/Zombi (Wii U, PS4, Xbox One)

Initially released on the Wii U as a launch title for the console and later as a download for PS4 and Xbox One, this survival horror zombie game already felt like a breath of fresh air with its brutal approach to gameplay, although the London setting also made the game feel really distinct. With the likes of Buckingham Palace and the Tower of London present, the game’s zombie infested London is a good place to be, if you enjoy repeatedly dying.

the-getaway_1The Getaway/The Getaway: Black Monday (PS2)

The Getaway cost an absolute fortune for Sony to make, but it’s not surprising with the amount of work and attention to detail that went into the game. The developer recreated 22 square miles of London, and the results are staggering. While the game was flawed, the setting and the amazing recreation of England’s capital city will long be remembered, and, to my knowledge, this is the only game on the list that boasts a very true-to-life London as opposed to being merely inspired by locations from around the city. A sequel, The Getaway: Black Monday, was also released in 2004.

Gray Matter (Xbox 360, PC)gray-matter_1

Yet another game set in London, although only occasionally this time, as Gray Matter actually largely takes place in the grand city of Oxford, with the famous university being a prominent setting for the game. Being one of the more obscure games on this list, Gray Matter was released in 2011 on the Xbox 360 and PC. It’s a very traditional point and click adventure.

Koudelka (PS)

Back in 2000, Koudelka was released on the PlayStation, and its Welsh setting was very unique at the time. 15 years later, a game set in Aberystwyth in Wales, or anywhere in Wales for that matter, is a very rare thing. While Nementon Abbey, the location in which the game takes place, is entirely fictional, an RPG game set in Wales remains a novel thing. The developer later worked on the Shadow Hearts series, which also featured Wales as a setting at certain points.

Everybody’s Gone to the Rapture (PS4)everybodys_gone_to_the_rapture_4

Everybody’s Gone to the Rapture, which, like Koudelka, is also another game that is set in the UK but entirely outside of London. Set in the fictional town of Yaughton located in the English county of Shropshire, the game is unmistakably British in both its look and feel. Despite being a fictional setting, the English countryside has been perfectly captured, with authentic road signs, tight roads, quaint cottages, chirpy birds, wild flowers, and green fields and hedges creating a real sense of place.

Resistance: Fall of Man (PS3)resistance-fall-of-man_1

PS3 FPS Resistance: Fall of Man actually takes place across a large part of England in an alternate history in which you have to fight off an alien invasion in the early 1950’s. With the likes of London, Grimsby, Manchester, York, Nottingham, Somerset, Cheshire and Bristol being included in the game, there’s certainly not a shortage of English areas, and this is definitely the game with the biggest variety of UK locations on the list. Also notable is the fact that the game caused controversy for its use of Manchester Cathedral, which resulted in complaints from the Church of England and an apology from Sony. The controversy didn’t do the game any harm here in the UK, as the attention that it received brought about a major sales increase.

Grand Theft Auto: London, 1969 (PS, PC)grand-theft-auto-london_1

The only GTA game set outside of the US is Grand Theft Auto: London, 1969. In order to play it, you were required to own the disc for the original top-down Grand Theft Auto. Funnily enough, Grand Theft Auto: London is also the only game in the series that uses the name of the actual city its environment is based on, as opposed to it being inspired by a real city and then renamed with a fictional title in the way that Rockstar usually does. Set in the late 1960’s, the game features Cockney London accents and some famous landmarks. As The Getaway series is no longer with us, a modern day Grand Theft Auto set in London would be welcomed with open arms.

Sherlock Holmes: Crimes and Punishments (PS4, Xbox One, Xbox 360, PS3, PC)

Sherlock Holmes is a British icon, and Frogware Interactive has made a number of games based on the character. Sherlock Holmes: Crimes and Punishments is the latest game in the series, and it has you using your investigative prowess across a number of London locations, including Whitechapel, Strand Lane, Kew Gardens and, of course, Baker Street. But, in one of the six cases, the game also takes you to the train stations of Evesham, Bridlington, Doncaster and Chesterfield. Another case takes you to the town of St. Albans in Hertfordshire as well.

Nightmare Creatures (PS, N64, PC)Nightmare-Creatures_1

Nightmare Creatures is yet another game set in London and, like three other games on this list, it has a Victorian setting. The game is spread across many areas of London, which includes very well known locations, but there are also others that aren’t too well known.  Locations include Chelsea, Westminister, Highgate, Spitalfields, Marylebone, Bloombury, and Hampstead Heath, amongst others. A sequel was also released in 2000, but Paris joined London as another location in the game.

The Order 1886 (PS4)the-order_1

The Order is one of the best looking games ever, and it’s also set in London as well. Taking inspiration from Steampunk, the events of the game take place in an alternate history of the city. The London Underground makes an appearance, as does Westminister, Whitechapel, Hyde Park and Blackwall. The Order certainly portrays a beautiful version of London, although the game itself could have been a little better.

Upon compiling this list, I realised that more than half of the games I have included are actually set in London from start to finish, and whilst it’s great that England’s capital is gaining lots of attention, it would be very welcome for developers to think outside of London for inspiration for any future UK-set games. How about a console game set entirely in bonny Scotland? With its rich culture and history, surely there are some stories that need to be told? As it takes place in the Scottish Hebrides, a console release of Dear Esther would be most welcome.

What are your favourite UK-set games?


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Everybody’s Gone to the Rapture PS4 Review Sun, 22 Nov 2015 21:34:21 +0000 Publisher: Sony Computer Entertainment  

Developer: The Chinese Room, SCE Santa Monica Studio  Genre: Adventure  Players: 1  

Age Rating: 16+  Other console/handheld formats: N/A

I would say that Everybody’s Gone to the Rapture blurs the line between an interactive game and an interactive experience, one in which it is difficult to work out whether its simple concept is clever or lazy.

Everybody’s Gone to the Rapture is as basic a game as you will get, one that you couldn’t even really call a ‘game’, but rather an interactive story. Often pitted as a walking simulator, every person has mysteriously disappeared and you basically stroll around a lovely English countryside, trying to find glowing orange orbs that reveal a memory by morphing into the shape of the people that were in that particular place – the people in that scene represented by an orange glowing, swirling shape – and with each snippet of story revealing what happened leading up to the ‘rapture’. You are able turn radios, TV’s and phones on and off, and can interact with some doors and gates to go through them; and you will also have some control over the orange orbs at times to unlock a scene to watch, using the controllers motion sensor (something which does feel rather unnecessary and tacked on just to add more interactivity), but that is the most interaction the game offers you.


You never see a real person – people are portrayed by these mysterious, glowing silhouettes.

It is a game that teeters on that fine line between style over substance or vice versa, and EBGTTR certainly boasts some beautiful graphics, bringing the quintessentially British countryside of Shropshire alive. The colours can only be described as crisp and sharp, almost photorealistic, and the sound is also put to good use, with the tweeting of birds, the hawking of distant crows and the buzz of insects giving the environment some sense of living, even though the countryside is devoid of any human activity. At certain points the environment will also change to reflect what the atmosphere was like at a particular point in time, whether it was raining or sunny, dusk or dawn, and slowly the sounds of the countryside will also fade as the ‘event’ is shown to take a stronger hold over the Shropshire village.

In real life, many people wish that others would disappear so they could live on the earth alone and this game gives us an insight into what that experience would be like, if people were to suddenly disappear out of the blue. EBGTTR excellently creates a sense of isolation and loneliness, and the story does have you wondering what has happened.

That said, I must admit that I was bored, and this is where people are divided. Some people will find EBGTTR a great experience, being able to go at their own pace and viewing the hauntingly sedate environment and its detail with awe, with their reward being more of the story that they find, whilst, like me, others will become tired of roaming around, seeing the same old scenery and not being able to do much else. It isn’t helped by the fact that you move at a snail’s pace and with no option to run, some claim this was a lazy and intentional way to give the game more longevity: it is around 5 hours to complete.

Yet it must be said, I do think EBGTTR is clever in its minimalistic approach, stripping back the game to almost barebones and making it a stark contrast to other games, where we have come to expect a lot of them. In a day and age where games have so much to offer that some believe there is too much, causing game fatigue, EBGTTR does offer a much different and slower experience, one that allows you to enjoy the effort that has been made of both the story and its graphics, instead of bombarding you with mission objectives and collectables that only serve to overshadow the story and environment, and challenges your expectations. It can be said that EBGTTR is a game that is trying to make you fall in love with gaming again, allowing you to absorb what is onscreen as opposed to just dashing about, focusing on objectives and collectables and ignoring everything else, and trying to give you a renewed sense of appreciation for the medium as a whole. So I can certainly appreciate EBGTTR for what it is and what it could be trying to do; it certainly got people talking, with everybody having their own interpretation.


EBGTTR has some beautiful visuals, accompanied by a hauntingly serene soundtrack.

Yet, after playing through for a while, I was still bored – there is only so much quiet awe and slow pacing that you can take before it becomes tedious and repetitive and the story on its own can only offer so much. I also found that, as the story is so broken up, I felt I could miss something integral to the plot, such as a scene or a radio that gives you more information, and so felt like I wouldn’t experience what the game has to offer fully, especially on a first run. Sure, I could replay the game, but there really isn’t much to go back for upon completion. The story is also so broken up and marred by long sections where you can go without seeing any story at all that I found it pulled me out of the experience and I gradually became disinterested with what was happening.

I also take issue with the fact that one of the major characters is American. Don’t get me wrong, I have nothing against Americans, but the game is, as described earlier, quintessentially British and having an American character felt unnecessary; it felt like the developers were pandering to American audiences just to get more sales, as though American players won’t take to the game unless there is something they can connect to. It also doesn’t help that the character, Katherine Collins, is completely unlikable, only interested in her own selfish scientific pursuits and continuing her work on what has happened, even though she knows that what she is doing is causing all of the mayhem and yet giving very little thought to the human life around her. This can be seen as an exploration of a person’s psyche; Katherine is very much an outcast, being an American and of colour back in the 1980’s, and she doesn’t feel very accepted within the English community. The game could be exploring how obsessed a person can become with something they discover and don’t truly understand, and yet feel like they are connected to, enhanced by the fact that they also feel so lonely, and so feel they have to understand it at all costs, as though it is their true calling.

The story has you following five main characters during the lead-up to an event in which people start to mysteriously disappear, with Katherine being one of the aforementioned main characters, and the other being Stephen Appleton, her husband. Katherine is an astrophysicist and upon the discovery of a strange signal, she locks herself away in her observatory to investigate what this signal is and unleashes something quite sinister into the world. Stephen, on the other hand, heads out into the community to follow the signal to get an idea of what it is doing. Again, there is more contrast, with one character being isolated and the other having lots of interaction with the people in the village. The story largely focuses on the relationships between each character, exploring their personalities and how they try to help each other throughout this event, again, contrasting Katherine and her isolation against the unity of the people in the village. Each character feels like a real person, with excellent voice acting bringing them to life.


A memory of two people talking plays out under the stunning beauty of the forest. Some of the best graphics the PS4 has to offer.

The story is very much the driving point of the game and has many topical undertones which can be interpreted many different ways, giving the game much room for discussion about what it all means. I ended up watching the game being played as opposed to playing it and it did improve the experience having someone else to discuss certain points with.

The theme of the game does seem to be about contrasts, with isolation and loneliness versus lots of interaction, hence the limited interactivity in the game. Some parts do feel lazy and tacked on, giving me the sense that there is some interactivity that the developers would have rather left out. The game deserves a lot of respect for having such an open-ended story though, probably one of the most in-depth stories to ever feature in a game.

Everybody’s Gone to the Rapture is certainly a game that has people divided by opinion, though for the most part it seemed to do very well, with many positive reviews. For such a simple game it has much, much, much depth, and this should be praised as there are only very few games that can have such a basic concept and yet can be talked about for hours and hours. But with only very minimal interactivity, some players may be put off. And for all its worth, a run button would also have been very much welcome.


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Leo’s Fortune PS4 Review Tue, 17 Nov 2015 15:24:17 +0000 Publisher: Tilting Point  Developer: 1337, Senri  Genre: Puzzle, Platformer  Players: 1  

Age Rating: 7+  Other console/handheld formats: Xbox One

Leo’s Fortune is a platform game through and through and, mixed with some puzzle elements, it certainly has a quirky style of its own. Even though it is obviously heavily inspired by the likes of platform games such as Sonic and Mario, it still manages to offer its own unique spin and I was immediately hooked. The controls feel very much like a platform game and instantly feel familiar, with the gameplay feeling very laid-back, flowing smoothly and with simple controls that are quick and easy to learn.


Many game elements are inspired by Sonic and Mario.

Originally released for the iOS, Android and Windows phones, it’s no surprise that Leo’s Fortune is a short game but one that is indeed sweet, and very much addictive, especially so on a console. It greatly took me back to the days of consoles of old, where games were challenging but only offered a few hours of gameplay and yet were still satisfying upon completion. These types of games suit mobiles very well, games that can be played bits at a time or when you find yourself in a situation where there is lots of waiting around to do.

On a console, Leo’s Fortune still works very well and can be played within at least two to three hours, depending on your skills. The story has you following Leo, a puff-ball version of the Annoying Orange, only Leo has a slick moustache. He wakes one day to find that his fortune of gold coins has been stolen and it is up to up to you to guide Leo through many treacherous levels filled with deadly traps, loop-de-loops and pits of death to try and find out who stole his precious treasure.

Reminiscent of the Mario games, the currency of this world is gold coins, and Leo collects these throughout the levels, but they aren’t just some shiny things to collect. Of course, they do add to your overall score, but they also play a part in the story itself and so are given more meaning than what Sonic’s gold rings or Mario’s gold coins do.

There is, surprisingly, some substance to the story; narrated by Leo, the story is one that explores greed and conveys its message very well. A minimalistic moral tale, the message isn’t very subtle and many players will catch on straight away what it is trying to get across, but the heartfelt message becomes more evocative as the story progresses, especially towards the end and packs a bigger punch than expected from such a short game.


Leo’s Fortune has lots of variation in its level design.

There are no enemies in the game, with the only dangerous foes being the obstacles that you have to get past. Anything that can have a spike poking out will almost certainly be guaranteed to have one, or multiples of them, be it on rotating platforms, sticking up out of the ground, in clusters on walls, or even swinging maces, all ready and indiscreetly placed and waiting to impale our furry protagonist. As mentioned, there are also loop-de-loops, and it is fun to go at full speed down slopes and around these loops, à la a certain fast blue hedgehog.

However, whereas Sonic runs, Leo’s preferred way of getting about is by sliding; you would think he would roll around like a ball, being ball-shaped, but he doesn’t, and as he has no visible limbs, he must be secreting some kind of mucus or slime trail that we are unable to see, as he moves at quite a fluid pace.

The controls are very easy to learn and Leo comes with some interesting moves. He can blow himself up like a puffer fish and float around, and can squash down to make himself more weighted, enabling him to drop from platforms quicker. He also has a stomp manoeuvre which is used to lower platforms and at certain points he will also be able to move objects in order to use them in some way. The controls feel very floaty and with the way Leo moves they can also feel very slippery, which can make manoeuvring awkward at times. Thankfully these can be handled with ease after a relatively short time and so do not have much of a negative impact on the gameplay.

The puzzles don’t require much brain power and it is very much about reaction time, and whilst the initial playthrough can be quite easy, there is a hard mode which will provide a much greater sense of reward for your efforts. Leo’s Fortune is one of those games that has a learning curve, one where getting caught by a trap and dying makes you change your approach to pass through. Whilst later puzzles do offer quite a challenge, there perhaps isn’t enough for a console version, at least on the first run; this is definitely a game that will appeal to younger people or players who prefer time-wasters as opposed to games that require your full attention.


No enemies, but traps – lots of spiky traps.

The levels are well designed and even though there aren’t any that particularly standout, there is a lot of variation in them to keep them fresh and to keep you playing on. From chases to rock-slides to under water sections, to windy areas and underground mines, there isn’t really anything we haven’t seen in other platforms before, with the obligatory snow and lava level also making an appearance. However, the levels are successful at making the most of Leo’s abilities, and there is certainly enough detail that shows the game has been given a lot of TLC.

Leo’s Fortune is certainly a quirky game and one that feels instantly familiar with its simplistic controls and homage to Sonic and Mario, yet is a game that is able to offer something that feels different. With the story adding some depth, it makes the game just a little bit more special, and priced at £5.79, this is definitely a game worth the couple of hours of your time.


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News – UFC 2 hitting hard in spring 2016 Tue, 17 Nov 2015 11:43:30 +0000 EA has a sequel to their UFC game on the way, and are targetting spring 2016 for its release on PS4 and Xbox One.

In the sequel, there’s a new knockout physics system, which will probably be more interest to fans than the new hair physics is. There’s also new dynamic grappling and an improved submission system.

The career mode will also allow you to create female fighters for the first time, which certainly is fitting given that Ronda Rousey, a female and one of the biggest stars in the UFC right now, is on the cover of the game.

New modes include UFC Ultimate Team, in which you can create five fighters in different weight classes, and you’ll earn coins through fighting which, in turn, can then be used to improve your fighters by purchasing packs of items. There’s also the brand new KO mode which, as the title suggests, has the focus on KO’s as opposed to submissions, grapples, and whatnot. Finally, you’ll be able to create custom events and there’s the new Title Chase system for online Championships.




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News – Twilight Princess is getting HD version Tue, 17 Nov 2015 11:09:25 +0000 The Legend of Zelda: Twilight Princess HD has been announced for Wii U and it’s coming on the 4th of March.

Apart from the obvious visual improvements that this version will bring, there will also be some new things added to the game, that have not yet been revealed. A Wolf Link Amiibo will also be released alongside the game.



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