Star Wars: Episode III Revenge of the Sith Xbox Review

We’ve seen our fair share of movie-licensed garbage, stuff that has obviously been made with little passion and only with the cash of the consumers in mind. Star Wars is a franchise that has been widely known to be progressively improving in the gaming universe, promising quality titles opposed to those of the disastrous kind. The game based on the sixth movie definitely can’t be slammed for being a shoddy piece of work either.

Playing the game sees you alternate between two Jedi Knights, Obi-Wan Kenobi and Anakin Skywalker. The paths of the characters diverge and later intertwine, as one eventually walks the path of evil. The plot is delivered via footage from the movie, including scenes that didn’t make the final cut. The game also often calls on in game cut-scenes, these do their job well and seamlessly blend with the cinematic footage on many occasions.

As an entrant into the Star Wars universe, Revenge of the Sith is graphically and sonically pleasing. The game stays faithful to the movies, right down to the glowing lightsabers and the famous music. Rest assured, if you are a fan of the franchise you should be suitably pleased with this painstaking authenticity. As we mentioned earlier, there is nothing shoddy about this one.

Still wanting more authenticity? You Star Wars fans are certainly a demanding bunch, but the game continues meeting these demands with ease.

The game is a standard action title with no real surprises, but mentioning the word “Jedi” will surely spur the interest of many. Nick Gillard is the Stunt co-ordinator from the movie, and he was on deck during the development of the game to help create stuff that only a Jedi could do with lightsaber in hand. This has paid off, as there are many stylish lightsaber moves in the game to utilise during combat, and in spite of this it manages to remain accessible to all, meaning there’s nothing as daunting as a Tekken 10-string to master.

Thankfully the games rigid path assures that there are always plenty of enemies to execute with your saber and you are never left wondering where to head next. Bar the odd force jump, or use of the “force” to remove obstacles from your path, the game is predominantly about the combat and the fancy upgradeable moves.

The use of the force is another asset during combat; allowing you to toss objects and enemies around, heal yourself in times of need and more. A bar assures that it’s not something that can be abused over and over again, limiting the use of it until it is recharged to a certain point. It was all enough to make us feel like a Jedi, which was clearly the development teams intention.

It’s really really short, but the saving grace are the extras and multi-player modes. The bonus missions give you the opportunity to play as different characters, such as Yoda and Darth Vader, which does achieve something in extending the title, but the real saviour is the fantastic multi-player options. You can play some special cooperative levels, or even face off in one-on-one duels. The latter makes use of the games fantastic boss stages, and taking on a human rather then the AI makes for even more thrilling lightsaber clashes.

A movie licensed title that deserves its sales success sums up Star Wars Episode III: Revenge of the Sith perfectly, as it has managed to step around some of those nasty licensed-related pitfalls. It’s not only polished, but also a very enjoyable game, whether you are playing on your own or with or against another player.

A Jedi would be proud of it all.

8/10

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