<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Console Obsession &#187; PS2</title>
	<atom:link href="http://www.consoleob.com/category/reviews/ps2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.consoleob.com</link>
	<description>My Wordpress Blog</description>
	<lastBuildDate>Tue, 07 Feb 2012 22:17:19 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Growlanser: Heritage of War PS2 Review</title>
		<link>http://www.consoleob.com/reviews/growlanser-heritage-of-war-ps2-review/</link>
		<comments>http://www.consoleob.com/reviews/growlanser-heritage-of-war-ps2-review/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 19:48:48 +0000</pubDate>
		<dc:creator>Simon Wigham</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Career Soft]]></category>
		<category><![CDATA[Growlanser: Heritage of War]]></category>
		<category><![CDATA[Rising Star Games]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://www.consoleob.com/?p=4718</guid>
		<description><![CDATA[Publisher – Rising Star Games – Developer – Career Soft – Genre – RPG – Players –  1 – Age Rating – 12+ – Other  console/handheld formats – N/A
The Growlanser series is over ten years old and encompasses six games, but only recently have us Europeans been getting acquainted with it. Growlanser: Heritage [...]]]></description>
			<content:encoded><![CDATA[<p>Publisher – <strong>Rising Star Games </strong>– Developer – <strong>Career Soft </strong>– Genre – <strong>RPG</strong> – Players –  <strong>1</strong> – Age Rating –<strong> 12+ </strong>– Other  console/handheld formats – <strong>N/A</strong></p>
<p>The Growlanser series is over ten years old and encompasses six games, but only recently have us Europeans been getting acquainted with it. <em>Growlanser: Heritage of War</em> may be the fifth game in the series, though it’s the first to make it to Europe. Thank heavens there’s no need to have played the others to know what the hell is going on narrative wise, then.</p>
<p>Initially you’ll take charge of Seldous, a guy who detests war and is trying to bring an end to it. By discovering the Admonisher, a super weapon (think of it as a medieval nuclear weapon) which is the ultimate deterrence for anyone who is thinking of starting a war, he founds the Peace Maintenance Brigade. Things then shift forward twenty years and you find yourself playing Randall for a while, then General Rockbein, then Fanille and after all that, Haestan a mute, dour faced and spiky haired teen takes centre stage. If you hadn’t already guessed, this guy is the lead protagonist and if you hadn’t, you likely haven’t played many Japanese RPG&#8217;s in your time.</p>
<div id="attachment_4731" class="wp-caption alignleft" style="width: 290px"><img class="size-full wp-image-4731 " title="growlanser1" src="http://www.consoleob.com/wp-content/uploads/2010/08/growlanser11.jpg" alt="" width="280" height="158" /><p class="wp-caption-text">The visuals are largely functional, though bland and occasionally blighted by framerate issues. On the other hand the artwork from Satoshi Urushihara is incredible.</p></div>
<p>The story is reminiscent of Suikoden, carrying a theme of war. It’s captivating, and even though there are clichés along the way, the setup of the story is effective in putting all the pieces into place. It turns out that the story is a major strength of the game, so that’s one important JRPG facet that <em>Growlanser: Heritage of War</em> gets right.</p>
<p>When it comes to fighting however, slight cracks begin to show within the games’ foundations. The combat system allows you to move about the battlefield freely, though when attacking you’ll have to wait for a short period until you can attack again. Knacks are special abilities which activate instantaneously, whilst magical spells require a charge up period before they are unleashed, the amount of time being determined by the level of the spell.</p>
<p>That all works to an adequate enough level, though when enemies cast spells you’re left unable to move, which is fair enough, but not so much when the battlefield is filled with magically proficient enemies that constantly bombard you with magic, leaving you unable to even move an inch without being fried, frozen or electrocuted or whatever, which can occasionally make for frustratingly slow battles. There’s path finding issues, too, where characters get stuck against enemies and objects, which in some of the tougher fights is frustrating, leaving you no choice but to guide them with the move command.</p>
<p>One of the strengths in regard to the combat is that there’s plenty in the way of variety of objectives. One mission might ask you to protect people for instance, whilst another might have you stopping enemies from escaping. There are also secondary objectives, of which are largely not essential to progression, though if you meet their criteria you’ll be rewarded with additional post battle rewards. As the game is mostly an easy one, those who’re seeking additional challenge are advised to attempt these tasks.</p>
<p>As far as character growth goes, on top of exp, victory in battle will also earn you knack points, of which allows your characters to learn new abilities. Skill plates can be fitted to an ability tree and the idea is to place them in a line from left to right with space enough for eight lines, though knack points only flow to one line at a time.</p>
<div id="attachment_4730" class="wp-caption alignleft" style="width: 290px"><img class="size-full wp-image-4730" title="growlanser_2" src="http://www.consoleob.com/wp-content/uploads/2010/08/growlanser_21.jpg" alt="" width="280" height="158" /><p class="wp-caption-text">Similarly to many Western RPG&#39;s, you&#39;re sometimes required to pick your responses in conversations, though unlike its western counterparts, your choices rarely have a bearing on the direction that the story heads in. </p></div>
<p>However, when the tree starts filling up with skill plates, it all begins to get a bit hard for the eyes, and then there’s the problem of not being able to remove attached plates until much later on in the game, which can make for some frustrating situations when you mistakenly attach one, it’s just awful design. When you finally get the option to properly play around with the ability tree, some will enjoy tinkering with it for extended periods of time, whilst others will find it all a little too fussy.</p>
<p>More positive is <em>Growlanser: Heritage of War’s</em> impressive lifespan. The main game itself is sizable, but there’s also a wealth of rewarding diversions that, should you do it all, will add tens of hours to the game. There’s something seemingly around every corner, be it weapons to find, secret dungeons to explore, a fairy contest of which your fairy companion, Korin is able to enter, amongst other things.</p>
<p>The core of <em>Growlanser: Heritage of War</em> is heavily flawed, though elsewhere it does get some things right: there’s a lot of game here and the story is brisk and entertaining, of which will be big enough strengths to allow some RPG fans to overlook or at least tolerate its flaws, and for them it could very well be a worthwhile rental at the very least.</p>
<p><strong>5/10</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://www.consoleob.com/reviews/growlanser-heritage-of-war-ps2-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Worms 3D PS2 Review</title>
		<link>http://www.consoleob.com/retro-content/worms-3d-ps2-review/</link>
		<comments>http://www.consoleob.com/retro-content/worms-3d-ps2-review/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 19:03:22 +0000</pubDate>
		<dc:creator>Simon Wigham</dc:creator>
				<category><![CDATA[PS2]]></category>
		<category><![CDATA[Retro Content]]></category>
		<category><![CDATA[Retro Reviews]]></category>

		<guid isPermaLink="false">http://www.consoleob.com/?p=2297</guid>
		<description><![CDATA[Transforming a 2D game into 3D can be a terrifying prospect for  both the developers and the fans. The former may worry of how the  public and the press will receive their game while the latter may have  concerns about their &#8220;favourite&#8221; title still retaining its classic  gameplay that was there [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #000000;">Transforming a 2D game into 3D can be a terrifying prospect for  both the developers and the fans. The former may worry of how the  public and the press will receive their game while the latter may have  concerns about their &#8220;favourite&#8221; title still retaining its classic  gameplay that was there in all its glory in two dimensions.</span></p>
<p><span style="color: #000000;">Being  keen fans of the old Worms games, we admittedly had our concerns about a  3D version worming its way towards us. Would it still retain its  simplicity? Would the purists be satisfied? And more importantly would  it actually work respectively? Well the answer to all these questions  is…yes!</span></p>
<p><span style="color: #000000;">Worms 3D might no longer be 2D (duh) the  gameplay is still unmistakably the Worms we all know and love complete  with exploding sheep, mad cows and all other manner of crazy exploding  things. Other then the odd tweak to weapons and such to make them a bit  more feasible in the new 3D environment, gameplay has been relatively  untouched (which as far as we&#8217;re concerned is a good thing) meaning it  still fundamentally and predictably involves you and your opponent/s  (preferably humans) taking it in turns to blow one another to bits with  bizarre but fun weaponry until there&#8217;s only one team left standing…err  or should that be wriggling.</span></p>
<p><span style="color: #000000;">Being 3D and all,  there have been some slight alterations to make it a bit easier to play  in the new 3D field. Pressing R1, switches the game to a helpful first  person perspective that allows for easier targeting of enemy worms  especially those that are positioned afar from your current worm.  Pressing R2 will handily switch the game to an overhead perspective,  which is nice to survey the entire area and probably even more  importantly to target homing weapons, air-strikes and such, to bring  pain to enemy pink wriggly things.</span></p>
<p><span style="color: #000000;">The aforementioned  weapon tweaks are on the whole a good thing, but that isn&#8217;t to say that  the changes are without their pitfalls. Equipment such as the ninja rope  simply just aren&#8217;t as fun to use as what they were in the 2D  incarnations while some weapons don&#8217;t quite have the satisfaction factor  that they had in past games. This can be forgiven though as many of the  more explosive weapons have been considerably toned down to suit the  larger playing area, so that every time you use an explosive banana,  worms don&#8217;t go flying into the sea, when you think of it that way it&#8217;s  pretty understandable.</span></p>
<p><span style="color: #000000;">The game retains the majority of  weapons that were featured in previous games such as banana bombs, air  strikes and holy hand grenades to name just a few. But a few favourites  have been dropped such as the bungee rope, Ming vase and kamikaze. New  weapons include the sticky bomb, which as the name implies sticks to any  solid surface, and the slightly crap blowpipe, which can be used to  poison opposing worms.</span></p>
<p><span style="color: #000000;">Worms has always been intended to  be played by more than one player, but a single player mode is still  vital to unlock weapons and new environments &#8211; probably more importantly  to hone your skills while siblings or friends aren&#8217;t available to be  destroyed. Sadly, this mode is flawed in more ways then one with the  main culprits being an often ludicrously hard difficulty in the main  campaign mode and the fact that the AI of the CPU worms is just too  cheap with grenades and such hitting their target more often then not  and if by chance they do miss, it&#8217;s usually only a fraction away.</span></p>
<p><span style="color: #000000;">Unsurprisingly,  Worms 3D offers an almost unlimited depth of customisation allowing you  to create matches to your exact liking along with your very own team of  wormy warriors. Just about every option can be toggled and with the  Wormpot you can create a mixture of options, which can significantly  alter the style of play. For example, making certain weapons more  powerful or beginning the match with no weapons whatsoever and having to  pick them up from weapon crates scattered around the environment.</span></p>
<p><span style="color: #000000;">Having  simple 2D visuals in the era of cutting edge 3D games means that worms  has obviously never been about the graphics. For the 3D version we just  wanted a solid engine that did its job and that&#8217;s just about what we  got. As suspected, aesthetically speaking Worms 3D is not a beauty, but  for the type of game, it&#8217;s more than adequate. As always there&#8217;s a  certain charm to the appearance of the game and with the worms being  much larger then previously, it allows for much more detailed facial  expressions. Sadly there are moments of slowdown, which hamper the  experience somewhat, but thankfully it doesn&#8217;t happen often enough to  seriously affect the game. Also on the odd occasion we got ourselves  trapped in the environment and were forced to use some of our valuable  equipment just to get free and assure our safety from any nearby enemy  invertebrates. This infuriated us, since we had to use equipment that  could of came in use later and maybe even saved our bacon. Apart from  this, there is also some sound bugs that happen far too often to ignore.  There are some effects that repeat and some instances where the worms  voices vanished altogether and we all know how important those amusingly  high pitched voices are to the Worms experience, don&#8217;t we?</span></p>
<p><span style="color: #000000;">Worms  3D is a successful transformation of a 2D game into glorious 3D, but  thankfully with no real drastic alterations to the already fine  gameplay. Because of the mentioned technical faults and somewhat  downgrade in satisfaction, Worms 3D is not quite as good as its  predecessors but nevertheless we still had as much fun as those times we  used to slice worms in half as kids, can&#8217;t be too bad then, eh?</span></p>
<p><span style="color: #000000;"><strong>8/10</strong><br />
</span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.consoleob.com/retro-content/worms-3d-ps2-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>World Championship Rugby PS2 Review</title>
		<link>http://www.consoleob.com/retro-content/world-championship-rugby-ps2-review/</link>
		<comments>http://www.consoleob.com/retro-content/world-championship-rugby-ps2-review/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 18:58:46 +0000</pubDate>
		<dc:creator>Chris Wigham</dc:creator>
				<category><![CDATA[PS2]]></category>
		<category><![CDATA[Retro Content]]></category>
		<category><![CDATA[Retro Reviews]]></category>

		<guid isPermaLink="false">http://www.consoleob.com/?p=2295</guid>
		<description><![CDATA[It may be that recreating the sport of Rugby is a tough old job, or perhaps publishers would rather put their money into the next big footy  title, but Rugby titles aren&#8217;t exactly overflowing the market right now.  There is obviously a market for the sport (even more so after England  brought [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #000000;">It may be that recreating the sport of Rugby is a tough old job, or perhaps publishers would rather put their money into the next big footy  title, but Rugby titles aren&#8217;t exactly overflowing the market right now.  There is obviously a market for the sport (even more so after England  brought the World Cup home) and Swordfish Studios, the development team  behind the PlayStation&#8217;s Jonah Lomu Rugby, had a task on their hands  with the creation of the official England game.</span></p>
<p><span style="color: #000000;">World  Championship Rugby certainly has a lot going for it and has been  designed so that anyone can more a less get straight into the game,  without any annoying controls for those who may not be in tune with  games as much as the rest of us, that&#8217;s a very good thing. I can&#8217;t  really claim that I&#8217;m a huge fan of Rugby, nor do I know much about the sport,  but I commend Swordfish Studios for keeping things simple, allowing for  zealous fans or those without a single grain of interest or knowledge  of the sport to play the game totally free from complex troubles.</span></p>
<p><span style="color: #000000;">Buttons  are kept to a minimum select few. Passes are strung together by using  the usual Rugby controls, with R1 to pass right and L1 to pass to the  left. The X button is associated with most of the rest of the intuitive  controls, tackles, kicks and tries are nicely kept to that one button  (with a few others that can be brought into play with the circle  button). The game is made even simpler with instructions accompanying  the in-game situations. I was  initially dumbstruck but that quickly  turned to fluid passing movements through the field, which resulted in  glorious tries, and I also began winning tackles by piling more of my men into the  bodies of the opposition. There isn&#8217;t even a power bar for conversion  attempts to worry about, with only the direction and the wind to be taken into consideration. It&#8217;s certainly the vertical limit of  Rugby games as far as ease of use is concerned.</span></p>
<p><span style="color: #000000;">There  is a good few game modes, too, including the chance to win the &#8220;expected&#8221;  World Cup in the World Championship mode and others based on real  events such as the Three Nations (Tri-Nations) and Euro Nations (Six  Nations). The challenge mode gives you the opportunity to change history  in matches that happened in real-life as well as a few fictional tasks.  There is plenty here and the obligatory multi-player mode should keep  many players going until it&#8217;s time for a sequel.</span></p>
<p><span style="color: #000000;">Graphically  it&#8217;s not really a stunner, it&#8217;s all-functional enough for the most  part, although it does suffer from some appalling slow-down at times,  resulting in players that look like they are struggling to run through a  field of syrup. The game does stampede right over Jonah Lomu Rugby  without any resistance, there basically isn&#8217;t a comparison to be made  here but Swordfish Studios other Rugby game has aged terribly. The aural  atmosphere from the crowd in each of the glorious stadiums is  fantastic, whilst the commentary from Sky Sports&#8217; Miles Harrison and  Stuart Barnes is basic at best, but it&#8217;s certainly passable and worthy  enough for inclusion.</span></p>
<p><span style="color: #000000;">World Championship Rugby is a  mostly successful attempt at a videogame semblance of the sport, nicely  pitched with very few problems. Those bemused by the rules of the sport  will be taken kindly to the game and it&#8217;s all accessible enough that the  rules of Rugby will never seem clearer to you, whilst hardcore fans  will similarly lap it up. Simply put, it&#8217;s a delight for both the  fervent and casual fan and shouldn&#8217;t be missed by either. </span></p>
<p><span style="color: #000000;"><strong>8/10</strong><br />
</span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.consoleob.com/retro-content/world-championship-rugby-ps2-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Trapt PS2 Review</title>
		<link>http://www.consoleob.com/retro-content/trapt-ps2-review/</link>
		<comments>http://www.consoleob.com/retro-content/trapt-ps2-review/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 18:18:41 +0000</pubDate>
		<dc:creator>Chris Wigham</dc:creator>
				<category><![CDATA[PS2]]></category>
		<category><![CDATA[Retro Content]]></category>
		<category><![CDATA[Retro Reviews]]></category>

		<guid isPermaLink="false">http://www.consoleob.com/?p=2288</guid>
		<description><![CDATA[Setting traps for your enemies is something that should  translate into a game very well. What sounds more fun than impaling your  foes on moving walls, dropping various things on their heads, and  burning them up amongst other wicked things. Trapt sounds great, in fact  it could have been a classic, [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #000000;">Setting traps for your enemies is something that should  translate into a game very well. What sounds more fun than impaling your  foes on moving walls, dropping various things on their heads, and  burning them up amongst other wicked things. Trapt sounds great, in fact  it could have been a classic, but when all comes to all this is one  shoddy piece of entertainment.</span></p>
<p><span style="color: #000000;">Princess Allura is  in a bit of a bind, her father is murdered and she stands accused. She  flees into a mansion and after being possessed by a demon starts doing  nasty things to those who oppose her. The story is interesting enough,  but is sadly marred by an amateurish translation, and as the game is  voiced only in Japanese you’ll find yourself reading sentences with  obvious words amiss as well as some nasty and often hilarious mistakes.</span></p>
<p><span style="color: #000000;">The  concept is excellent of Trapt, but the execution isn’t as good as I would have hoped for from such a game. Princess Allura doesn’t look much  like a sword swinging heroine perhaps, but thanks to her possessed  state she’s still able to lay traps and lead her foolish enemies into  them. No lack of imagination has been spared, with gruesome death-traps  causing your enemies plenty of pain.</span></p>
<p><span style="color: #000000;">Make no mistake  about it this is one sadistic game, and making your enemies squeal seems  to have been the development teams intention. You set traps up exactly  how and where you want them, and to give the game a little credit, it  isn’t completely lacking in the brains department as it allows the  player to set obstacles up in a way that can lead to combos. It has to  be said that knocking your game down with a swinging pendulum, then  impaling them on a wall and dropping a rock on their head is a  satisfying thing to do, and also rewards you with extra money, which can  buy you new traps or keys that give you access to other rooms in your  location.</span></p>
<p><span style="color: #000000;">It’s a case of setting your traps up,  waiting for them to charge, and then when you see fit pressing the face  button corresponding to the trap you want to spring. There’s nothing  more to it, you could write what the game entails on the back of your  hand and still have space to fill, such is the overly simplistic nature  of it all. That’s alright for some games, but in Trapt it’s a disaster.</span></p>
<p><span style="color: #000000;">It’s  interesting to begin with, but it becomes tired all too soon for my  liking. I have got to question why the game couldn’t have been given  something to help break up the repetition; a little exploration could  have done wonders to the playability in-between the trap-setting  sections for example. But there’s none of this, and things soon become  unbearably stagnant.</span></p>
<p><span style="color: #000000;"><strong>4/10</strong><br />
</span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.consoleob.com/retro-content/trapt-ps2-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Transformers: The Game Xbox 360, PS2, Wii Review</title>
		<link>http://www.consoleob.com/reviews/transformers-the-game-xbox-360-ps2-wii-review/</link>
		<comments>http://www.consoleob.com/reviews/transformers-the-game-xbox-360-ps2-wii-review/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 18:16:31 +0000</pubDate>
		<dc:creator>Simon Wigham</dc:creator>
				<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[Retro Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.consoleob.com/?p=2286</guid>
		<description><![CDATA[As many games have proven in the past, stomping around in a  giant robot rarely fails to offer an enjoyable time (perhaps no more so  then Atari’s and Melbourne House’s own 2004 Transformers game). Such is  their appeal, that we&#8217;ve got to wonder how one could be messed up. But  with [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #000000;">As many games have proven in the past, stomping around in a  giant robot rarely fails to offer an enjoyable time (perhaps no more so  then Atari’s and Melbourne House’s own 2004 Transformers game). Such is  their appeal, that we&#8217;ve got to wonder how one could be messed up. But  with the movie tie-in, Transformers: The Game, Travellers Tales have  done a good job at doing almost that.</span></p>
<p><span style="color: #000000;">Being a film  licence, there’s not a lot of new here. Transformers: The Game is  essentially a light sandbox game, where outside of the primary missions,  you can try your hand at the enjoyable sub-missions or seek out the  hidden items, both of which unlocks the obligatory bonus content, that  consists of the usual artwork and film trailers &#8211; how original!</span></p>
<p><span style="color: #000000;">Unlike  Atari’s game, Transformers: The game has an emphasis on melee combat  over shooting. With this being a film licence it needn’t be said that  this is kept simple (on the Wii version you move the remote from side to  side to do this, but it doesn‘t really enhance the game, so, if  possible you‘re probably better off with one of the nicer looking  versions). Objects can also be picked up and tossed at your enemies, but  doing this simple action can be tricky, requiring you to line your  Transformer up correctly before you’re able to pick anything up and once  you’re holding an object, the problems don’t end. Unlike other games  where such objects would sensibly go transparent, here they don’t, which  means your vision is obscured by the larger objects, this being another  in a long line of problems.</span></p>
<p><span style="color: #000000;"> </span></p>
<p><span style="color: #000000;">Graphically,  the robots themselves look large, mean and detailed, but your  surroundings, whilst impressively destructible don’t fare as well,  lacking the detail that we crave from our new (yes new not next, because  that’s just silly) gen machines. The PS2 version can get away with the  lack of detail, because that’s a bit wrinkly these days, bless it. No  version can get away with the nasty bugs and glitches though, when  you’re driving along in your vehicle form, you’ll find yourself all too  often getting stuck on debris, a nightmare particularly when it’s a  speed requisite mission. Needless to say, when you fail a mission here,  it’s not always your pathetically poor skills at fault.</span></p>
<p><span style="color: #000000;">The  primary missions are exciting but repetitive, not in the way that each  different mission is the same as the last, but the fact that you’ll be  doing the same thing over and over on each mission, for example one  mission may require you to blow up robots and that’s all it consists of,  whilst another will require you to destroy cooling fans multiple times  and escape from the resulting blast, yes multiple times, less one note  missions certainly would have been nice.</span></p>
<p><span style="color: #000000;">Many  of these missions are lengthy, but don’t feature any checkpoints  whatsoever, which means upon mission failure, you’ll often have to  replay an unreasonable amount causing needless frustration, particularly  when it’s the fault of the games’ glitches rather than your own.</span></p>
<p><span style="color: #000000;"> </span></p>
<p><span style="color: #000000;">Even  though both the Autobots and the Decepticons have their own campaigns,  there are still only around five or six hours of gameplay here, this can  be extended by doing all the optional tasks, but it doesn’t really make  up for the fact that there’s no form of multiplayer mode whatsoever,  which is strange for a game, which would have been perfectly suited to  epic multiplayer skirmishes.</span></p>
<p><span style="color: #000000;">If you’re going to  play one Transformers game to get in the mood for the movie, make sure  it’s Melbourne House’s hugely enjoyable Transformers rather than this  average, cobbled together film licence. Transformers: The game does have  its enjoyable moments, but all too often it’s hidden behind glitches  and frustrations, lets call it enjoyment in disguise then!</span></p>
<p><span style="color: #000000;"><strong>5/10</strong></span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.consoleob.com/reviews/transformers-the-game-xbox-360-ps2-wii-review/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The Sword of Etheria PS2 Review</title>
		<link>http://www.consoleob.com/retro-content/the-sword-of-etheria-ps2-review/</link>
		<comments>http://www.consoleob.com/retro-content/the-sword-of-etheria-ps2-review/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 17:51:57 +0000</pubDate>
		<dc:creator>Chris Wigham</dc:creator>
				<category><![CDATA[PS2]]></category>
		<category><![CDATA[Retro Content]]></category>
		<category><![CDATA[Retro Reviews]]></category>

		<guid isPermaLink="false">http://www.consoleob.com/?p=2283</guid>
		<description><![CDATA[Until the Postman popped this through this reviewer’s door, I  had never heard of The Sword of Etheria prior to plucking it from the  envelope it arrived in. It’s one of those games that has seemingly  appeared out of the blue and with little publicity to its name. With all  the [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #000000;">Until the Postman popped this through this reviewer’s door, I  had never heard of The Sword of Etheria prior to plucking it from the  envelope it arrived in. It’s one of those games that has seemingly  appeared out of the blue and with little publicity to its name. With all  the latter said I was surprised to find a good game that even boasts  some clever and satisfying ideas.</span></p>
<p><span style="color: #000000;">For those who give  Etheria a chance, there’s an engaging battle system to be found here that rewards skilful play. Two AI comrades accompany you; fighting  independently if left to their own resources, but when an enemy is sent  in their direction they know it&#8217;s an invitation to begin chaining  attacks, and it’s this that makes the combat such a rare treat. Juggling  enemies between your team-mates is encouraged &#8211; not only does it look  stylish, but the game also pays you back for your troubles by rewarding  you with extra energy and etheria, which can be used to purchase  helpful items and character upgrades between stages.</span></p>
<p><span style="color: #000000;">Etheria  is certainly no brainless hack and slash game, and attempting to tackle  it this way isn’t a recommendation. To play it properly is to play it  skilfully and this is achieved by chaining as many attacks together as  possible. Knock an enemy towards a comrade and a vocal cue is followed  by an attack, and whenever you hear a prompt from a team-mate a simple  well timed slash of your sword will add life to the combo. It’s quite a  delight to keep throwing enemies into the combo and witnessing the chain  number rise as a result.</span></p>
<p><span style="color: #000000;">An onscreen meter  gauges your success with chains, rising with continued chains and  falling when combos are ended. This tension meter allows you to use more  powerful fighting techniques known here as deadly attacks, and the  higher the meter the more powerful attacks available. Level 1 attacks  only have Fiel (the main character) involved, but persistency in keeping  a combo alive allows for more devastating team attacks upon reaching a  higher tension level.</span></p>
<p><span style="color: #000000;">The bosses definitely deserve a  mention, as these encounters are interesting and inventive, regularly  requiring you and your supporting AI to fully cooperate as a team,  resulting in sizeable chunks out of its energy meter.</span></p>
<p><span style="color: #000000;">Another  good idea is that the depletion of your energy bar doesn’t necessarily  mean you will come face-to-face with the game over screen &#8211; the  dreaded and tragic end doesn’t actually come until your entire team are  down on the deck. When you do take too many hits Fiel drops into a  crouch, which unsurprisingly makes movement slower, requiring you to tap  the X button as fast as possible to regain your composure and get back  to your feet before your AI mates are defeated.</span></p>
<p><span style="color: #000000;">It’s  rife with good ideas, it’s just a shame that the game has to falter in a  few other areas. For instance the graphics are unattractive at best,  whilst the level design is uninteresting and lazy in layout, although  the combat is such a major strength that it manages to mostly compensate  for these ugly environments. Finally I feel there’s a missed  opportunity in the lack of multiplayer options, and including some would have surely done the game some favours.</span></p>
<p><span style="color: #000000;">If  it wasn’t for its unique combo system then The Sword of Etheria would  be a run-of-the-mill action game. Without this focus on team chemistry  it certainly wouldn’t have turned out as interesting as the end product.  In spite of its shortcomings and for seemingly magically appearing out  of thin air, Etheria remains an engaging game that offers enough depth  to please any hardcore gamer. Its lack of publicity is certainly  undeserved. </span></p>
<p><span style="color: #000000;"><strong>8/10</strong><br />
</span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.consoleob.com/retro-content/the-sword-of-etheria-ps2-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The King of Fighters XI PS2 Review</title>
		<link>http://www.consoleob.com/retro-content/the-king-of-fighters-xi-ps2-review/</link>
		<comments>http://www.consoleob.com/retro-content/the-king-of-fighters-xi-ps2-review/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 17:27:38 +0000</pubDate>
		<dc:creator>Simon Wigham</dc:creator>
				<category><![CDATA[PS2]]></category>
		<category><![CDATA[Retro Content]]></category>
		<category><![CDATA[Retro Reviews]]></category>

		<guid isPermaLink="false">http://www.consoleob.com/?p=2278</guid>
		<description><![CDATA[Since its inception, The King of Fighters series has had a  dedicated fan base, that have followed the series religiously, through  both the joyful highlights and crippling disappointments, purchasing the  requisite arcade stick to get the most out of the game and dedicating  themselves to mastering the many intricacies of the [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #000000;">Since its inception, The King of Fighters series has had a  dedicated fan base, that have followed the series religiously, through  both the joyful highlights and crippling disappointments, purchasing the  requisite arcade stick to get the most out of the game and dedicating  themselves to mastering the many intricacies of the series. Blood, sweat  and tears may or may not have been included.</span></p>
<p><span style="color: #000000;">But  perhaps in trying to please their adoring fans, SNK are leaving the  series inaccessible to more casual fighting game players and this is  perhaps the biggest problem. We accept that like anything, games are  geared towards various audiences and don’t wish for it to be dumbed  down, but a better practice mode that learns you the ins and outs of the  fighting system would be a nice inclusion for the less adept players  all the same.</span></p>
<p><span style="color: #000000;">With this off our chests, let’s talk  about the rather marvellous King of Fighters XI.</span></p>
<p><span style="color: #000000;"> </span></p>
<p><span style="color: #000000;">Beginning  with the all important character roster. There are an ample 47  characters, consisting of such favourites  as Iori, Terry and Mai as  well as three brand new faces: Elizabeth the heir of a noble French  family, Irishman Oswald who uses cards as weapons and Momoko a capoeira  fighter. Within this gargantuan roster, there’s sure to be a character  that suits everyone, right down to even the pickiest of players.</span></p>
<p><span style="color: #000000;">As  far as modes go, things are largely familiar, though the challenge mode  is deserving of a mention, as it‘s fairly unique for the genre. Just as  the name suggests, the mode has you attempting to conquer challenges  that range from super easy to devilishly difficult, some of which will  have even the usually calm and focussed fans pummelling the wall.</span></p>
<p><span style="color: #000000;">This  eleventh instalment once again has an emphasis on team based skirmishes  and along with all the usual gameplay enhancing mechanics, such as  runs, rolls and empty cancels, King of Fighters XI as always, brings  some welcome innovations to the franchise, all of which will give the  existing fans something else to master and everyone else something to  cry about.</span></p>
<p><span style="color: #000000;"> </span></p>
<p><span style="color: #000000;">It’s  now possible to tag characters in and out as you see fit. Quick  shifting allows you to tag characters in mid combo. Another useful tag  move is the saving shift, which switch’s one character out for another  during an attack. Both of these moves are governed by the skill gauge,  which gradually fills up during a battle.</span></p>
<p><span style="color: #000000;">The  use of the Skill gauge extends to more classic KOF manoeuvres such as  super cancelling, but perhaps its most important use is with the new  dream cancel system. With this, you’re able to interrupt moves with a  more powerful move of your own, granting you the opportunity to carry  out some punishing combos on your hapless opponent.</span></p>
<p><span style="color: #000000;">In a  nice twist, if the timer reaches zero during a round, the round isn’t  simply rewarded to the fighter with the most health remaining as is  usually the case. Instead the performance of each fighter during the  round is evaluated and victory is then rewarded to the all round best  performing player. Makes perfect sense.</span></p>
<p><span style="color: #000000;"> </span></p>
<p><span style="color: #000000;">The  engine is well tuned and about as balanced as hardcore fighting fans  could hope for, save for perhaps the traditionally cheap final boss who  tosses projectiles as if they’re going out of fashion.</span></p>
<p><span style="color: #000000;">Graphically  speaking, the sprites may be smoother than earlier games, but it  doesn’t change the fact that they’re old and crusty, perhaps a high  resolution Guilty Gear style makeover is in order. Nonetheless these  archaic graphics do &#8211; even in this age of polygons by the thousands,  bump mapping and all the other technological goods with funny names &#8211;  have a certain charm and style that are still pleasing to the eyes.</span></p>
<p><span style="color: #000000;">King  of Fighters XI is strictly for those with the bleeding and often oddly  shaped fingers, AKA the hardcore fighter. Here is a fighting system that  has been honed over many years, with new additions that are successful  in their execution, all of which culminates in a 2D fighting game of the  highest class, one that should only be played by its strong fan base  and the truly dedicated.</span></p>
<p><span style="color: #000000;"><strong>9/10</strong></span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.consoleob.com/retro-content/the-king-of-fighters-xi-ps2-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Steel Dragon Ex PS2 Review</title>
		<link>http://www.consoleob.com/retro-content/steel-dragon-ex-ps2-review/</link>
		<comments>http://www.consoleob.com/retro-content/steel-dragon-ex-ps2-review/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 16:07:50 +0000</pubDate>
		<dc:creator>Chris Wigham</dc:creator>
				<category><![CDATA[PS2]]></category>
		<category><![CDATA[Retro Content]]></category>
		<category><![CDATA[Retro Reviews]]></category>

		<guid isPermaLink="false">http://www.consoleob.com/?p=2273</guid>
		<description><![CDATA[Some of these games developers must think we have superhuman  abilities with the amount of games that require a trained eye to avoid  being blown up and everything ending in tears. Steel Dragon and its  sequel aren&#8217;t particularly hard games, but that&#8217;s plainly down to the  amount of credits, which might [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #000000;">Some of these games developers must think we have superhuman  abilities with the amount of games that require a trained eye to avoid  being blown up and everything ending in tears. Steel Dragon and its  sequel aren&#8217;t particularly hard games, but that&#8217;s plainly down to the  amount of credits, which might as well be unlimited. Like all other  games of its genre, the screen is often filled with an almost  unavoidable amount of fireworks.</span></p>
<p><span style="color: #000000;">In return for  £14.99 you receive two titles on one disk. There&#8217;s the aging original  vertical game, which for the record does still have beautiful  psychedelic graphics, as the screen becomes busy with a mass of lights,  lasers and explosions. The sequel is unsurprisingly the more modern of  the two games and shifts to more of a 3D perspective, but we actually  prefer the bright and colourful graphics of the original game as they  boast a little more personality.</span></p>
<p><span style="color: #000000;">Both games play  basically the same, simply choose a ship and shoot your way through the  scrolling screens. Like other games of the ilk, you can increase the  weaponry of your ship with finding power-ups and with the amount that is  constantly going on, it&#8217;s almost a necessity. Extra firepower from  another player is also a huge asset to have, and as two-player titles,  both games are fun for a bit.</span></p>
<p><span style="color: #000000;">Not a single one of  the two games is difficult in the essence that you are able to keep  pumping credits into each title.  Obviously it&#8217;s intended to make things  as difficult or as leisurely as you feel, although it takes away the  frustration too easily for our liking. For both games, seeing the  credits shouldn&#8217;t be too much of a task for the majority of players.</span></p>
<p><span style="color: #000000;">Steel  Dragon Ex isn&#8217;t such a bad investment at £14.99, although we do feel  that there&#8217;s better scrolling shooters on the market. Don&#8217;t get us  wrong, there&#8217;s plenty of bang in both games, it just seems to fizzle out  a little too prematurely for our liking. </span></p>
<p><span style="color: #000000;"><strong>6/10</strong><br />
</span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.consoleob.com/retro-content/steel-dragon-ex-ps2-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Star Wars Battlefront II PS2 Review</title>
		<link>http://www.consoleob.com/retro-content/star-wars-battlefront-ii-ps2-review/</link>
		<comments>http://www.consoleob.com/retro-content/star-wars-battlefront-ii-ps2-review/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 16:00:27 +0000</pubDate>
		<dc:creator>David Warrington</dc:creator>
				<category><![CDATA[PS2]]></category>
		<category><![CDATA[Retro Content]]></category>
		<category><![CDATA[Retro Reviews]]></category>

		<guid isPermaLink="false">http://www.consoleob.com/?p=2271</guid>
		<description><![CDATA[This should be a  game nobody wants to play.
Not because the Star Wars empire  is so easy to begrudge, what with the movies, books, cartoons, comics,  plastic light sabers, action figures and thousands of tiny Millennium  Falcons generating billions of pounds for LucasArts. Nor because,  despite all that money, the [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #000000;">This should be a  game nobody wants to play.</span></p>
<p><span style="color: #000000;">Not because the Star Wars empire  is so easy to begrudge, what with the movies, books, cartoons, comics,  plastic light sabers, action figures and thousands of tiny Millennium  Falcons generating billions of pounds for LucasArts. Nor because,  despite all that money, the more recent movies fall well short of  the  first low budget trilogy (which, despite regular re-releases on all  formats known to the galaxy, haven’t been available in their original  cuts since a laserdisc release in 1995).</span></p>
<p><span style="color: #000000;">No,  it’s because movie tie-in games are usually just shit.</span></p>
<p><span style="color: #000000;">But  Star Wars Battlefront II is an exception.</span></p>
<p><span style="color: #000000;">The  training section is nicely judged. Thrown into the Attack of the Clones  on Geonesis as a cack-handed foot soldier, you are taught all the basic  skills and tactics you will need to work your way through the ranks  until you become a Jedi, and emerge battle-hardened and ready for  whatever war will throw at you.</span></p>
<p><span style="color: #000000;">The game controls  are intuitive: once you’ve taken the necessary seconds to pick up the  basics (which button is ‘fire’?), you can happily blunder your way  through different weapons, bodies and vehicles as if you actually knew  what you were doing.</span></p>
<p><span style="color: #000000;">This leaves you with plenty of  time to admire the sheer scale of the battles:  Hailfire tanks, Spider  Walkers and AT-TEs stalk the planet’s desert plains as hundreds of  clones and battle droids fight it out as a giant troopship rumbles  overhead surrounded by a swarm of Starfighters. The graphics don’t let  it down and the sound is detailed, with nice voice-acting and an emotive  score typical of Star Wars.</span></p>
<p><span style="color: #000000;">The main game  begins with the famous star field and opening crawl: ‘A long time ago in  a galaxy far, far away&#8230;’ Once the tingle has gone down your spine,  you find yourself a trooper in the 501st division and must begin  fighting  against the encroaching might of the dark side (hoping that  eventually you get to play as Darth Vader). The very next mission sees  you in space for the first time, at the controls of a Starfighter,  struggling with target tracking while you try to bomb the hell out of a  massive CIS Cruiser.</span></p>
<p><span style="color: #000000;">There’s a free mode, a  multiplayer mode, and a sub-game, Galactic Conquest, in which you can  play at taking over the galaxy. There’s a large and active online  community for some standard us-v-them shoot-em-up fun (running around  with no idea what’s happening until you are mercifully dispatched by an  unseen assailant and then get killed over and over again by a headshot  at the spawn point, for example).</span></p>
<p><span style="color: #000000;">With the number of  unremarkable Star Wars games reaching into triple figures, you’d be  forgiven for flicking straight past Battlefront II, even at a knock-down  price in the second-hand bin. But, while you’re creeping round the  red-lit corridors of the Death Star, light saber in hand, thinking,  ‘Whoah! It’s just like it is in the movie!’, you’ll be glad you took it  home instead to spend at least a weekend making your own disturbance in  the Force.</span></p>
<p><span style="color: #000000;"><strong>7/10</strong><br />
</span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.consoleob.com/retro-content/star-wars-battlefront-ii-ps2-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Splinter Cell: Pandora Tomorrow Xbox Review</title>
		<link>http://www.consoleob.com/retro-content/splinter-cell-pandora-tomorrow-xbox-review/</link>
		<comments>http://www.consoleob.com/retro-content/splinter-cell-pandora-tomorrow-xbox-review/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 15:53:12 +0000</pubDate>
		<dc:creator>Simon Wigham</dc:creator>
				<category><![CDATA[PS2]]></category>
		<category><![CDATA[Retro Content]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.consoleob.com/?p=2269</guid>
		<description><![CDATA[With its use of shadows and beautiful visuals, the original  Splinter Cell redefined the stealth genre considerably, preceding games  and even titles that followed tended to feel a little lightweight in  comparison. Even now, there hasn&#8217;t been a great deal to challenge  Ubisoft&#8217;s title as far as hardcore stealth goes.
But  [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #000000;">With its use of shadows and beautiful visuals, the original  Splinter Cell redefined the stealth genre considerably, preceding games  and even titles that followed tended to feel a little lightweight in  comparison. Even now, there hasn&#8217;t been a great deal to challenge  Ubisoft&#8217;s title as far as hardcore stealth goes.</span></p>
<p><span style="color: #000000;">But  the first game was a meteoric success, so it&#8217;s not a surprise that a  sequel has been conceived. Splinter Cell: Pandora Tomorrow is the  resulting game. The new game offers more of the same, so obviously is  lacking the innovation that the first title boasted, but does offer an  equally fantastic &#8211; and in some ways better &#8211; experience than the  already incredible first game.</span></p>
<p><span style="color: #000000;">So not a lot has  changed, it&#8217;s still you as Sam Fisher sneaking around beautifully  detailed and dark environments, but with a couple of new tricks (along  with all the old ones) waiting to be utilized. The Swat turn move,  allows you to quickly spin across gaps (like a doorway for instance) and  amazingly not be detected by any enemies on the other side. Fisher can  also dangle upside down on pipes and shoot his enemies from this  position as well as whistling to distract any nearby enemies and perhaps  to lure them into a particularly dark area to whack them across the  head, rendering them unconscious. Sadly, just like the awesome split  jump move from the first game (and back again here) at least two of  these moves are mostly redundant, as there just simply isn&#8217;t many areas  where they can be employed.</span></p>
<p><span style="color: #000000;">But along with the  minor disappointments are some rather nice improvements, which includes  more open-ended level design and a multiplayer mode that completely  resolves the lastability issue of the first game. The targeting in the  first game was inconsistent to say the least, but is entirely remedied  this time, thanks to the inclusion of an infrared target. This allows  for far more precise targeting for those devastating headshots and  darkness cloaking light shattering that are both so crucial to gameplay.</span></p>
<p><span style="color: #000000;">One  of the main complaints of the first game was the overly linear level  design, which offered no choice of how you progressed through each  level. Pandora Tomorrow, somewhat fixes this with more open-ended level  design, providing players with at least a couple of routes to choose  from on each level, it may be nowhere near the extent of something like  Deus Ex, but it&#8217;s still nice to have just that little bit extra freedom.</span></p>
<p><span style="color: #000000;">Another  apparent problem with the original game was its trial and error  gameplay, which caused it to become a bit more difficult than the Metal  Gear&#8217;s and Tenchu&#8217;s of the world. Having played it right through to the  end, we agree that it did have some rather tough sections, but we never  found it unfairly hard, like many others have frustratingly claimed.  Pandora Tomorrow throws you right into the deep end and forces you to  use non-lethal means to take down your enemy, which means that you best  scratch that itchy trigger finger this instant as firearms are not  allowed just yet or for a large portion of the game for that matter.  Needless to say, Pandora Tomorrow is not one for those who enjoy nothing  more then a good frag fest.</span></p>
<p><span style="color: #000000;">One of the main  reasons for the first games unusually hard difficulty was its alarm  system, which made stealth more imperative than ever &#8211; if you were to  set off two or three alarms in a level the mission was over. It&#8217;s the  same here, though even harder, with guards slipping on flack jackets  when alerted once and strapping on helmets when an alarm is sounded for a  second time, making those vital headshots virtually impossible to  achieve. It&#8217;s a nice idea, but one which people who found the first  games difficulty intimidating won&#8217;t be pleased with. On the good side at  least certain areas reset the alarms, so as not to make progression too  painful.</span></p>
<p><span style="color: #000000;">After the amazingly attractive original,  it&#8217;s hardly a surprise that Pandora Tomorrow looks absolutely  stupendous. The beautiful shadows, gorgeous sunsets and nicely detailed  environments result in the game being almost graphically perfect. Levels  look better than ever, thanks in part to many being larger in size and  also the fact that much of the game takes place in external locations  compared to the games nicely detailed -but at times &#8211; boring indoor  areas. The jungle level about midway through the game looks particularly  exceptional and is certain to rival the environment of MGS3 as far as  rendered grass goes.</span></p>
<p><span style="color: #000000;">As good as it may be, once the  game is finished, there is little reason to go back, another difficultly  level is available, although even with this included it isn&#8217;t exactly  worthwhile to dive back in to the game immediately. This is where the  marvellous online and System Link multiplayer mode comes in. The mode  features two opposing teams: spies and mercs. The spies are identical to  Sam Fisher and must either neutralize or steal items whilst the mercs  offer an outlandishly different style of play, with proceedings being  played from a FPS style first person perspective, your mission &#8211;  regardless of the game mode &#8211; is to gun down any spies who stray in to  your path. Both teams are wonderfully balanced, with mercs being strong  in a head on fight but not being able to see to the rear of them, while  spies are unsurprisingly most efficient when sneaking about and choking  the life out of their adversaries. Amazingly this mode loses little of  the graphical splendour of the single player mode and lag is rarely an  issue.</span></p>
<p><span style="color: #000000;">Splinter Cell: Pandora Tomorrow is  dangerously close to perfection, it&#8217;s visually beautiful with a  fantastic, immersive single player mode and an even better multiplayer  mode, which will keep you playing well after the main game is complete.  This is quite simply the finest stealth game yet released and is  unlikely to be beaten for quite some time. </span></p>
<p><span style="color: #000000;"><strong>9/10</strong><br />
</span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.consoleob.com/retro-content/splinter-cell-pandora-tomorrow-xbox-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

